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3,547 Commits over 1,522 Days - 0.10cph!

3 Years Ago
Fixed clientside anim entities updating at tickrate fps
3 Years Ago
Use custom Zio build, faster load times
3 Years Ago
Fix console update issues
4 Years Ago
Fix console style
4 Years Ago
Fix UI with long stack traces
4 Years Ago
VirtualScrollPanel - update cell content if data object changed TextEntry - fire an onchange event on change More console functionality
4 Years Ago
Fixed material editor texture selection sometimes setting absolute paths
4 Years Ago
Added Sandbox.Internal.Http
4 Years Ago
Remove HttpClient from whitelist
4 Years Ago
Fix NRE in Style.SetImage Fixed NRE in NetworkString.Write
4 Years Ago
Compile fix probably
4 Years Ago
vpc debug
4 Years Ago
schemacompiler fix
4 Years Ago
vpc build fix
4 Years Ago
Build script throw properly on compile error
4 Years Ago
SFM compile fixes
4 Years Ago
Rebuild SFM every build too
4 Years Ago
Fix NRE in Resource.Register
4 Years Ago
In game console shows stack traces https://files.facepunch.com/garry/6ede45b1-2eae-41e6-b04b-d98a09e64d5b.jpg
4 Years Ago
Probable compile fix
4 Years Ago
Fixed no world physics after buildcubemaps
4 Years Ago
Remove spammy debug messages
4 Years Ago
Camera, default viewmode fov to match main camera Add [Event.Tick] Add [Event.Frame] Added [Event.Hotload] Added [Event.BuildInput] Use new attributes internally
4 Years Ago
Assets derive from Resource, are reference networkable
4 Years Ago
Add Model.Name Model is a Resource Merge branch 'master' of sbox
4 Years Ago
Can network List<Resource>
4 Years Ago
Added NetworkResource Merge branch 'master' of sbox
4 Years Ago
Rename INetIdentifiable to Resource
4 Years Ago
Strip old health stuff
4 Years Ago
Entity.Health is a float
4 Years Ago
Don't download files from server if we're the listen server host
4 Years Ago
Built in waterlevel, networked and predicted Merge branch 'master' of sbox
4 Years Ago
Whitelist System.Text.Json
4 Years Ago
Added bounce threshold to surface (was hard coded to 40 in engine previously)
4 Years Ago
Delete COMIntegration.exe Add vsopen.exe
4 Years Ago
Remove Unused Remove Unused Fix network atomics getting stomped by embeds
4 Years Ago
Fixed Time.Tick description
4 Years Ago
Update playerloop.drawio.png Rename NetworkClass to NetworkComponent
4 Years Ago
Update sandbox.client.win64.vdf
4 Years Ago
Remove codegen debug "Creating {typeName} from {symbol}"
4 Years Ago
Fixed clientside entity not reading initial network state
4 Years Ago
Update NetworkEntity.cs
4 Years Ago
Experiments Codegen for NetworkVariable, working with hotloading Cleaner, safer Prediction fixes, network lists Trying to network CUtlBinaryBlock was a disaster, cleaning up Embed boilerplate Strip old netcode NetworkEmbedClass and INetworkTable Trim now unused data changed callbacks Use predicted versions of classes instead of recreating NetworkList is obsolete Refactoring, List<> uses BaseNetworkContainer NetworkEntity Fix for sbox-issues/issues/233, throw errors if doing this wrong Deleted EntityHandle Rename NetworkVariable to NetworkAtomic Added string replication Refactor Support networking List<string> Fixed null not being networked properly Add TableIdent and TableHash NetworkEmbed builds network table networks children (with no network dirty!) VPROF some shit Made storing/restoring predicted vars 41x faster Deleted NetPredictable https://files.facepunch.com/garry/0ae21fdd-58c9-437c-97eb-e5a4962600b1.png Fixed NRE in PredictionDestroy Don't allow changing [Net] vars clientside, unless they're a client entity or predicted List<Entity> is networkable Remove debug warnings Merge pull request #3 from Facepunch/datatables Datatables
4 Years Ago
Log codegen exceptions Show codegen exceptions in VS
4 Years Ago
Delete the client's pawn on disconnect
4 Years Ago
Fix transforms again
4 Years Ago
Sea fix
4 Years Ago
Fix AuthorityCheck Merge branch 'master' of sbox
4 Years Ago
Do half aiming when no weapon
4 Years Ago
Set aimat_pos so player model aims