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4,449 Commits over 1,277 Days - 0.15cph!

4 Months Ago
🚩 Run the exit code before the main game loop, so it doesn't try to render without a window Flagged because this might cause some unforeseen issues.
4 Months Ago
Network message cleanup
4 Months Ago
Remove left over resourcesystem references Remove SceneSystemQtApp so they never get used
4 Months Ago
Guard against re-entrant calls into Qt's processEvents Fix splash screen closing before loading finished
4 Months Ago
Just for sanity, lets assert that we're the critical Qt stuff in the main thread There's really no need for this code to be using Task.Run. Also fixed it running 5 times on startup.
4 Months Ago
Fix UISystem exceptions on startup Stop using Json for network messages Lock messaging down These network messages should be raw and uncomplicated, so lets do that
4 Months Ago
Fix ByteStream when writing string Add ByteStream.ReadByteStream Cleanup
4 Months Ago
Fix console cursor
5 Months Ago
Add PhysicsShape.Tags
5 Months Ago
Add SceneCamera.EnableDirectLighting, SceneCamera.EnableIndirectLighting Unobsolete SceneCamera.AmbientLightColor - is added to World.AmbientLightColor
5 Months Ago
PhysicsGroupDescription parts expose the of each Surface sub-part
5 Months Ago
Don't call resource changed callback if interop isn't loaded
5 Months Ago
Move resourcesystem into engine Call Sandbox::Resource::OnResourceReloaded when a resource is reloaded Remove old "model reloaded" callback (was called from client/server) Model clears physics, bone and data cache on resource reload (fixes sbox-scenestaging/issues/34)
5 Months Ago
Update bounds of bone merged models (fixes sbox-scenestaging/issues/32)
5 Months Ago
Fix menu sometimes wanting mouse when in game in editor (fixes sbox-scenestaging/issues/31)
5 Months Ago
Can multiply colors together
5 Months Ago
Enum control closes when you select an option
5 Months Ago
Fixed TypeSerializedObject ordering so calls to OnPropertyChanged will have the new value
5 Months Ago
Include sheet_sampling.fxc
5 Months Ago
ResourceLibrary.Resolve assumes GameMenu if none is set. This might break some stuff, if it does we need to context wrap those calls. Fixes this stuff when editing in Scene system, no logical place to wrap.. https://files.facepunch.com/garry/3a7bb7e9-3040-4937-8d02-e7e73f6b4efb.png
5 Months Ago
TypeSerializedObject updates its properties when it detects a change Cleanup, NRE fixes Implement GroupName in TypeSerializedObject Add GroupAttribuite, ToggleGroupAttribuite Add ability to add sub-layouts to control sheet
5 Months Ago
Fix FindIntEditInfo returning junk if not set Tag texture sheets and animated sheets, so we can filter them in the asset browser Rebuild a bunch of textures to get the new ints in them Start access to sequence info, ready for someone else who isn't me to finish
5 Months Ago
Add SceneDynamicObject
5 Months Ago
Fix MainThreadjob getting stuck because we release/delete MainThreadjob holding the CompleteEvent, while shit is waiting.
5 Months Ago
Always use texture hookup thread pool instead of trying to use the shared thread pool
5 Months Ago
Don't yield jobs when we are one
5 Months Ago
Diagnostic TOOLS_STALL_MONITOR_SCOPE in GetMaterial
5 Months Ago
Add Texture.SequenceData, Texture.SequenceCount Fix render errors if SceneCustomObject turned null due to hotload Fix FolderNode errors when deleting a folder
5 Months Ago
Fix assembly bytes not updating on fast hotload
5 Months Ago
Should fix dedicated server crash
5 Months Ago
Broad stroke networksystem replacement Adds a network system, with host, connect2, status2 console commands for testing networking in the scene system.
5 Months Ago
Clean up for merge
5 Months Ago
Host handles channel id's Add status2
5 Months Ago
Force cursor visible if console visible Refactor NetworkUser to NetworkChannel, make NetworkSystem internal
5 Months Ago
Filesystem initialization in the right place for unit tests
5 Months Ago
Add missing dlls
5 Months Ago
Try to get FACEPUNCH_ENGINE to be an absolute path
5 Months Ago
Get the engine env var from the process
5 Months Ago
Set the env var for the test folder during run
5 Months Ago
Move unit test location Fix up unit test paths We don't need to copy all this stuff anymore Handle uri.IsPrivate exceptions Don't try to load materials during unit test (todo) Put filesystem testfolder in .source2 Don't upload unittest folder to Steam
5 Months Ago
Add Time.Scope Don't send broadcast messages to connections that aren't fully connected Allow GameNetworkSystem to push
5 Months Ago
Joined/Disconnected callbacks in GameNetworkSystem Simple JsonMessage handling
5 Months Ago
Add GameNetworkSystem Snapshot transport
5 Months Ago
Assembly transfer
5 Months Ago
ByteStream tweaks Put unit test project downloads in .source2 Application.IsUnitTest is true during unit tests Basic, unoptimized message splitting Reduce steam networking debug output Collect game assemblies on join
5 Months Ago
Handshake reduce
5 Months Ago
Gather required packages & menu packages from server's game
5 Months Ago
Engine unit tests (disabled) Remove unused Prepare for -joinlocal Handshake json messaging Create NamedPipeTest.cs Fixes
5 Months Ago
Fix can't run sandbox.engine console commands from in game console
5 Months Ago
Named pipes 😊🔫