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5,121 Commits over 1,552 Days - 0.14cph!

5 Months Ago
Remove unused Remove unused Remove dbghelp.dll from bin folder, see how much chaos it causes
5 Months Ago
Revert "Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end" This reverts commit 7dd50b001d043165f5389e4dcb64e8fcbc6faabd. Revert "Make CallbackBatch 'safer' by making it always require a scene" This reverts commit f3fdd37d24ebbaf66cbb92b47582e6a12a559532. Re-apply OnPropertyDirty fixes
5 Months Ago
Fix Component.Destroy CallBacth error Component.Task returns a cancelled TaskSource if no GameObject
5 Months Ago
Update sentry sdk from 0.5.2 to 0.7.7, build targeting lowest windows 8
5 Months Ago
Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end
5 Months Ago
Fucked it
5 Months Ago
Fix NRE in LibraryDetail Fix NRE in EnumControlWidget More missing dependancy diagnostics
5 Months Ago
Reset error report counters between games Better fingerprinting Error report unit test Diagnose startup problems by testing individual assemblies before launching
5 Months Ago
Report native library not loading as a special exception SystemInfo has StorageSizeAvailable, StorageSizeTotal Rename ErrorReports to NativeErrorReporter to create a distinction Load version info as soon as possible Move error reporting out of Bootstrap Catch startup errors
5 Months Ago
Fix NRE in VrHand.cs Fix NRE in Terrain.UpdateMaterialsBuffer - @handsomematt might wanna check this Ignore packaged message deserialize errors - assume they're happening while we're joining and don't have the types yet Diagnose sockets[i] somehow being null Fix NRE in Input.Process Ignore NaN positions with a warning instead of an exception Fix being able to double destroy components Make CallbackBatch 'safer' by making it always require a scene
5 Months Ago
Add twist/pull forces to particle effect https://files.facepunch.com/garry/9f0a0575-f148-46d6-8f1f-75cdb8d1b8aa.mp4
5 Months Ago
Fix MapInstance NRE, add breadcrumbs Fix NRE in Package.FindAsync SceneObject: If the model is bad, just use an error model Nicer exception when __sync_SetValue exceptions
5 Months Ago
Socket iteration error
5 Months Ago
Ship with pdb's to our managed dlls Fix NRE in SoundEvent.GetNextSound Retry download after a HttpRequestException Diagnose NRE in ProcessIncomingMessages
5 Months Ago
Fix NRE in TickSceneStats Fix NRE in ReceiveMessagesOnChannel Check there's an active scene when calling ISerializer on GameObject/Component SerializerPacker wraps reader/writer and prints errors Handle inability to save cookies
5 Months Ago
Protect against host being null when downloading network files Keep a count of the number of hosts a lobby has had Mark lobby as toxic if became owner while joining LargeNetworkFiles output num files Tweak JoinBestLobby logic Don't show toxic lobbies Fix RunDownloadQueue using wrong connection Don't disconnect from own server and mark it as toxic! Disconnect from active lobby if it becomes toxic
5 Months Ago
Only show lobbies of the same game build
5 Months Ago
Fix error when map couldn't be downloaded Less simultaneous downloads Add some high level sentry breadcrumbs Fix possible NRE in network connect Add commented out DSN for testing sentry un-rate-limited Fix NRE in Prop Add breadcrumb for failed downloads, let us diagnose why it's happening Don't let OnNetworkSpawn errors break everything Tweak how httpimages are loaded to make errors more obvious Wrap RPC resume so things don't fall to bits if it errors Fix NRE in Rigidbody.OnDisabledInternal
5 Months Ago
Fix WorldPanel NRE (if the underlying panel gets deleted, somehow) Don't report TargetInvocationException, report its InnerException
5 Months Ago
Fix steam callback crash Fix text cannot be empty exception Remove Compiler.OnCompilePartialSuccess , don't load assemblies on compile fail, fixes BadImageFormatException Promote task exceptions to errors, instead of warnings
5 Months Ago
Fix possible project startup NREs
5 Months Ago
Fix NRE in SceneNetworkSystem.OnLeave
5 Months Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
5 Months Ago
Expose BlendMode Move D_BLENDMODE to common/blendmode.hlsl - so we can pull it into other shaders easy SceneLineObject supports texture + uvs
5 Months Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
5 Months Ago
Add ParticleModelRenderer
5 Months Ago
Fix LineRenderer bug ParticleFloat, ParticleGradient have evaluations where you pass in the particle , which reduces the risk of fucking up the parameters Move ParticleRenderer's into own folder ParticleController has OnParticleCreated Add Particle.BaseListener - allows creating of classes that run on particle create, update and destroy - with instance data and guaranteed destroy Add ParticleLightRenderer
5 Months Ago
LineRenderer has a UseVectorPoints option
5 Months Ago
Better particle randoms
5 Months Ago
Download from server (#1632) Download game asset files from the server, when not using a package. This allows people to make "local only" games and test them locally and multiplayer. In the future we can change the download method to upload and download from our backend instead of over network.
5 Months Ago
Simplify RedirectFileSystem, fix not mounting
5 Months Ago
Add LargeNetworkFiles table No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop Fix filesystems not clearing properly between games Download required files from server Move the asset download cache to a single purpose class
5 Months Ago
Fix test
5 Months Ago
Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks Fix warnings in ParticleVector3ControlWidget Fix some download toasts sticking around forever, and incorrectly displaying as cancelled Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page Don't use internal message type for changing level Fixed retry logic Docs Merge branch 'master' into local_files Merge fixes
5 Months Ago
Merge branch 'master' into local_files
5 Months Ago
Move the asset download cache to a single purpose class
5 Months Ago
Fix filesystems not clearing properly between games Download required files from server
5 Months Ago
No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop
5 Months Ago
Add LargeNetworkFiles table
5 Months Ago
Add ParticleVector3
5 Months Ago
Particle sprite alignment mode
5 Months Ago
Fix ambient light hanging around and stomping
5 Months Ago
Don't download package dlls Compile package on download
5 Months Ago
Fix errors when trying to render dynamic cubemaps in editor
5 Months Ago
Don't set cursor position if !IsAppActive()
5 Months Ago
Fix WatchPhysical() test, shouldn't be ticking before check
5 Months Ago
Disable recursion test
5 Months Ago
Oops - don't need obsoleted KeyModifiers anymore Don't inject EnsureSufficientExecutionStack calls, see if that changes performance in any way
5 Months Ago
Lets see if CollectionsMarshal.AsSpan is any faster or if Nick Chapsas is a liar Skip all this if we have no rendertree Clean up
5 Months Ago
Use SRGB texture in text shader