6,664 Commits over 2,345 Days - 0.12cph!
Finished organising, for now
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
Report some server perf stats in query
Correctly limit chat input characters on HUD
Fixed map water not drawing
Test that referenced prefabs are in an asset bundle
Moving AmplifyColor back to ThirdParty
Compile debug+release together
Removed window bars / door from planner
AA on rendered icons
Doors are craftable items
Fixed codelock using strings for effect prefabs
Made Socket_Specific more explicit
Window bars crafted items
Fixed shutters not closing
Moved embrasures to own folder
Fixed embrasure placement gude using wrong model
Fixed door knock effects being referenced by string
Doors aren't BuildingBlock derived
Fixed shutters etc not breaking when wall fell down
Should fix "only legs"
Should fix not being able to build
Fixed supply signal not working (referencing plane by string)
Loot tables
Removed AK47
Updated phrases
Disabled legacy deploy LOS test (was breaking shelf deployment)
Added vehicles and horse riding
Fixed client worlditem NRE
Removed vehicles and horse riding
Fixed NRE in DoLandingEffect/DoJumpStartEffect
Fixed animal corpses not giving meat
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
Disabled lock on window shutters
Fixed foundation placement exploit
Pillars can only be placed in the middle of foundations/floors
Added breakheld and breakitem debug commands
Fixed community ui not respecting uiscale
Fixed Overlay/Overall parents not working in communityui
Tweaked wall building shell
Fixed NRE in player model effect transfer bullshit
Error reports contain average framerate + memory usage
Can pick doors up (need to have no lock and be open)
Can repair shutters/doors
Fixed shelves not always falling down when lower shelves destroyed
shelves icon
Cleaned up EAC kicking code
Added convar global.timewarning (defaults to false)
Fixed weird campfire glow
Fixed doors appearing closed when open, sometimes
Fixed shutter lock proper
Updated loot table (missing pork)