19,230 Commits over 3,898 Days - 0.21cph!
Added AnimSceneObject.SetBodyGroup
Added Clothing.CanBeWornWith, uses slots
Clothing BodyGroup hiding
Asset fgd's can be automatically generated
Add BitFlags Attribute Editor
Keep bitflag menu open after changing a value
Merge branch 'master' of sbox
Autogenerate clothing.asset
Merge branch 'master' of sbox-game
Clothing bitflags
Update existing clothing with slots
Add AnimSceneObject,SetMaterialGroup
Merge branch 'master' of sbox
Fix startup assert
Don't change SceneObject's m_nID when parenting - this prevents a crash due to hanging pointer in m_objectList
SceneObject delete uses DeleteSceneObjectAtFrameEnd
Fix warning in label
Avatar Editor - model viewer
Merge branch 'master' of sbox-game
UI.Scene becomes UI.ScenePanel
Don't let exceptions in Panel.DrawContent take down the whole UI
Add SceneObject.Rotation, SceneObject.Position
Add INode.GetAttribute<T>()
ScenePanel.Position/Angles becomes ScenePanel.CameraPosition/Rotation
Fix point light falloff being fucked
Light SceneObjects use SceneObject transform instead of own Ang/Pos
AnimSceneObject.Update takes a delta instead of absolute time
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Fixed ConVar.ClientData returning string
Rename GetUserString to GetClientData
Rename GetUserStrring to GetClientData
Add a couple more decimal places to Color json encoding
Fixed scss variables with variables
WorldPanel.SceneObject is accessible
Codegen - warn if we want a class to be partial
Move decal class to addons
Fixed WorldEntity not being able to be sent in rpc
When precaching, make available via Resources too
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
Don't allow prediction if entity is using physics movement
Added entity.Tags.List (returns list of tags)
Global.TimeScale and Global.TickRate are editable
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Fix spritemodel crash
Add Trace.Ray that accepts a Ray
Don't send VR controllers as tracked objects
Merge branch 'master' of sbox
Moved label to addon
Add Rect.AddPoint
Added Rect.IsInside( Vector2 pos )
Added Panel.PanelPositionToScreenPosition
Added IEnumerable<Panel> Panel.FindInRect( Rect box, bool fullyInside )
Added Panel ondragselect event
Added internal label Selectable
Added panel.IsInside( Rect rect, bool fullyInside )
Added Panel.AllowChildSelection
Merge branch 'master' of sbox
Create Label.cs
Add Label.Selectable
TextEntry uses new OnDragSelect for text selection
Allow copy from console
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Delete PanelInput
rename Input in BuildInput to inputBuilder so people are less likely to use the global Input
Don't show cursors if panel requesting is a world panel
Remove debug in RunEvent
Panel.RayToLocalPosition
WorldInput.Update - need to think this over though
Merge branch 'master' of sbox
WorldPanel implements RayToLocalPosition
Merge branch 'master' of sbox-game
Delete CitizenAnimationHelper.cs