8,237 Commits over 2,649 Days - 0.13cph!
Made DeferredMeshDecal obsolete
Stipped out decal system (apart from DeferredDecal component)
Deleted unused components
▌▌▆▋▌▄▍ ▆▉█▅█▊▍▆▌▍▉▍█, ▊▊▊▆▄▆▇▊ ▍▆▊▄ ▌▄ █▄▆▇ ▄▌█▉▇▇▄, ▍▍▅ ▆▌ ▍▆ ▍ ▆▌▆▅▄▊ ▉▊▇ ▇▆▌▄ ▊▊ ▉▆▊▉█ ▅▍▅▆▇▅▅▇▅█▄▇▇▅
█▉▊▍▊ ▇▍▅▆▌ ▌█▇▉▊ (▊▇ ▇██▆▅▊▍▇ ▋▍█▍▌)
▄▇▊▊▅ ▆▇▄ ▍▉▊▉▄ ▆▉▄▌▍██ ▌▅▌ ▉▆▆▍▋▉ ▍██ ▆█▌▉ ▌▊█▇▆▆▇/▍▌▋▅▇▇▆▌▄▄
█▍▌▉▄▇ ▍▇▊▉▄▅▆▆▉█ ▄▆▅ █▄▅▊▋▍▋ ▉▄▉▇ ▇▄██▋
▉▍▄▌▆▉▄ ▊▋▇▋▉█▉ ▌▇▍▋▉▍▇▇▄ ▉▆ ? (▌▌▌ !)
Move unimplemented folder so it doesn't get bundled
Deleted unused (Developer/Calibration)
ClientManifest
Load sky shader from client manifest
Sky shader bundle, delete unused
Removed previous Sky, Clouds, Stars components
Added RustSky (derived from ProceduralSky)
Added Stars, Moon, Cloud to RustSky
Campfire vfx
cull VisualEffect from server ents
BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
Added WeatherEffects boilerplate
Stripped TOD, LUTS from Climate
Fog works
Don't add AMPLIFY_SHADER_EDITOR to defines
Changed MoveItem amount to an int32 (modder request)
Strip newlines from chat input
Fix missing chinese/japanese/korean characters
Fixed bootstrap showing ... instead of error text
Tweaks to try to fix KSampleCopy4_1_x_8 error
Try moving pipeline into resources
Fixed some shader warnings
Paperdoll background clear fix/hack
Don't need to reimport shaders on build now (plus it didn't work anyway)
Underwater, Low Health, Hot, Cold