userGarry Newmancancel

19,199 Commits over 3,898 Days - 0.21cph!

6 Months Ago
List libraries on front page Put reviews on their own page Hide empty namespaces in api/all Basic api search
6 Months Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
6 Months Ago
Generate schema as part of build
6 Months Ago
Send the assemblyschema on release, instead of the assemblies themselves Fix inability to create collections
6 Months Ago
Fix JiggleBones transform not being initialized
6 Months Ago
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio Update minor update packages SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
6 Months Ago
Include code archive when publishing
6 Months Ago
Jiggle Bones library Delete CreateAsset.cs Update volume_fog.scene
6 Months Ago
Don't copy filesystem dll to game root
6 Months Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem
6 Months Ago
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
6 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
6 Months Ago
Build fix
6 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
6 Months Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
6 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
6 Months Ago
Lets update the refs while we're here - v7.0.408
6 Months Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
6 Months Ago
Make editor startup with missing components more unlikely (but not totally fixed)
6 Months Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
6 Months Ago
Filesystem Cleanup
6 Months Ago
Cleaning compiler
7 Months Ago
Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload
7 Months Ago
Fix unit tests not finding system assembly refs
7 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling
7 Months Ago
Workout bones and attachments on first set model
7 Months Ago
Read bone positions to GameObjects on first frame animate
7 Months Ago
Rate limit leaderboard queries
7 Months Ago
Start cleaning up menu bar
7 Months Ago
Order menu by title
7 Months Ago
Update procedural.bones.scene Update procedural.bones.scene
7 Months Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
7 Months Ago
Jiggle fixes
7 Months Ago
JiggleBone WIP
7 Months Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
7 Months Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
7 Months Ago
Create BobbleJoint.cs
7 Months Ago
Add BallJoint component
7 Months Ago
Add more game tests Revert "Delete GameManager (has been replaced by Game for ages now)" This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f. Add more game tests Add noblockaudio, player to default tag selection
7 Months Ago
Move fists to assets Add noblockaudio tag to player Protect against exceptions Shader compile fixes PlaySound exeption fix
7 Months Ago
Update to new project layout Move player controller stuff into library
7 Months Ago
Libraries can access base addon
7 Months Ago
Launcher tweaks
7 Months Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
7 Months Ago
Add brite, water, concrete dsps outside dsps More dsps
7 Months Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
7 Months Ago
Remove .vmix type
7 Months Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
7 Months Ago
Create sound.occlusion.scene Add a noblockaudio example to sound.occlusion test
7 Months Ago
PhysicsWorld no longer needs these horrible events