19,199 Commits over 3,898 Days - 0.21cph!
Reapply distance attenuation
Reapply occlusion, transmission, air absorption
Remove SteamAudioScene and all that shit
Strip steamaudio reflections
Add library_install command (for editor)
Mount asset filesystem from libraries
Uploading libraries allows fbx files
Add Game.Ident (fixes sbox-issues/issues/5435)
Return 404 on missing package on package/get
Revert "Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently"
This reverts commit 0985ef78fcb2e16747cb76f1e1c95a48d8567405.
Fix publish page missing on certain package types
Fix HasCodePath, HasAssetPath not working for single asset projects
Fix EventSystem null exception
LibrarySystem read/save version property, support switching versions
Write the version id with downloaded package
Update library template
Update library template
Cleanup
View package details
Fix local packages not showing detail
Start on Uninstalling, Switching Versions
Cleaner library adding
Retain upload case sensitivity when upload a source package
Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess.
Move CreateProjectFolders so it can be called from elsewhere
This is a better solution to case sensitivity
Manifest file upload check should be ignoring case
Update Sandbox.Protobuf.csproj
Uploaded files can keep their case
Package versions api
EditorUtility.DownloadAsync creates the folder, if it doesn't exist
LibraryManager can downloads and load the library
Library manager, list available libraries
Fix menu not loading 🙈🙈🙈🙈🙈
Make internal addons.. addons - because it matters now
Fix NRE in DockManager
Make Project creation internal
Add LibraryManagerDock
Project constructor can't be internal, ya dummy
Library publishing
Use assets folder when collecting files for manifest
Don't add asset browser node for projects without assets
Don't collect assets from projects with no assets folder
Don't save the project list in editor, only save the project list when adding from launcher
Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath
Error fix
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
Remove unused args
Create libraries folder
Libraries basics
Editor and UnitTest folders should be in the root of the project
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
Move addon asset locations, fix tests
Fix not mounting base/citizen
Include library dll in publish
Clean this code up a bit
When loading assemblies, pre-resolve dependencies and load them in order
This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
Merge branch 'master' into packages
Merge fixes
Update minimal game template with new folder layout
Libraries + new folder layout (read sbox-issues/discussions/5373)
Update minimal game template with new folder layout
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
Expose game controller count to public API
Fix crash when drag-dropping .sbproj into launcher
Scene ref gizmo: only use weak references to graph elements
So references from deleted graphs will hide
ActionGraph: clear properties panel when selected node is deleted
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
ActionGraph: Fixed dragging out a signal reroute node
Fix concave shapes not combining friction and restitution
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
Fix nav mesh generate trying to add bodies with no shapes
Fix Asset.CompileIfNeededAsync getting stuck
Compile all non-existing and out-of-date assets on project startup
Opening project progress gets reported to splash screen
Bunch of resources that were out-dated
Dead code
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
Fixed left trigger actions never being found
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while
Fixes Facepunch/sbox-issues#5372
Add append shadergraph node
Allow node result functions to spit out errors
Make sure worker threads start when calling RunInThreadAsync( Action )
Log a warning if a task runs without yielding for more than 1s
Facepunch/sbox-issues#4608
Add serialized array collection
Fix lists (in structs?) not saving when list is empty, parent property not setting target object
Merge branch 'master' into packages
Clean this code up a bit
When loading assemblies, pre-resolve dependencies and load them in order
This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
Include library dll in publish
Move addon asset locations, fix tests
Fix not mounting base/citizen
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
Editor and UnitTest folders should be in the root of the project
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
Yield in RenderThumbnailAsync to avoid Qt errors/crashes
Fix trying to create layout in MixerDetail when a layout already exists
Remove unused args
Create libraries folder
Libraries basics
Render stats analytics, so we can work out whether our optimizations are working
Add batch publisher to asset browser context menus
draw icons in the asset list name instead of the icon
Init JsonUpgrade early (fixes sbox/issues/1513)
Render dynamic envmap probes in editor sceneviews too
Fix game jam button not being in header
Results page final tweaks
These exceptions are no longer needed
Lets have a few more useful errors here
Re-style contest page
Try to detect bots, and pre-render
Show the contest button for 7 days after contest
Add contest badge on package page