userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Disable now failing menu download tests
1 Year Ago
Rename "Menu" Package download to "Startup". Download whole package if unset. Add Component.IsValid Map Component implements OnLoad to download and load the map Show loading screen when downloading map
1 Year Ago
Fixed loading screen not hiding, game not starting
1 Year Ago
Delete previous ActiveScene when switching scenes
1 Year Ago
Fix menu compile error
1 Year Ago
Fix Asset.LoadResource refusing to return the value even though it was correct Add ProjectConfig.StartupScene, update project settings Ignore Widget Visible changes if is invalid Protect against Camera.Main being null (should never happen) Save StartupScene in meta instead Clean out GameMenuInstance, delete default game menu, load startup scene
1 Year Ago
set StartupScene
1 Year Ago
More namespace
1 Year Ago
More namespacing Add GameObject templates
1 Year Ago
Move GameObject templates
1 Year Ago
Move GameObject and Component into Sandbox namespace
1 Year Ago
Editor is included with game now
1 Year Ago
Scene editing widgets in addons/tools/
1 Year Ago
Fix can't inspect prefab files
1 Year Ago
Moved some stuff to engine
1 Year Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
1 Year Ago
NetRead doesn't exist Lets run unit tests without a window
1 Year Ago
Unit tests shutdown
1 Year Ago
Lets make tests verbose
1 Year Ago
Move a bunch of stuff into Sandbox.Tools
1 Year Ago
Move a bunch of stuff into Sandbox.Tools
1 Year Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
1 Year Ago
GameObject tests moved to engine
1 Year Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
1 Year Ago
Moved Scene, Component, GameObject into engine
1 Year Ago
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
1 Year Ago
Fix components not starting disabled
1 Year Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
1 Year Ago
Unit test fixes
1 Year Ago
delete GameObjectTypeSelector
1 Year Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
1 Year Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
1 Year Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
1 Year Ago
Compat update
1 Year Ago
ResourceLibrary is a global static, ClothingContainer is in engine
1 Year Ago
Compat update
1 Year Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
1 Year Ago
Rename BaseComponent to Component
1 Year Ago
Fix warnings
1 Year Ago
Fix warnings
1 Year Ago
Delete materials that I broke by deleting all that shit
1 Year Ago
Remove assets that were moved into core New sound api
1 Year Ago
Merge Audio and Sound, just one global static class called Sound
1 Year Ago
Add example decals Add useful particle/effect shapes Remove a bunch of decals Remove a bunch of particle materials/textures
1 Year Ago
Change how GameObject and Components are serialized so that when the Component properties are serialized, everything that is going to be created is already created.
1 Year Ago
GameObjectInspector, start multi edit GameObjectInspector support adding components to multiple gameobjects at once Handle component multi-select Component/GameObject ControlWidget multi edit support
1 Year Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
1 Year Ago
Fixed SkinnedModelRenderer bugs when multiple on same GameObject
1 Year Ago
Joint scene name + description
1 Year Ago
Fix api break