userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

1 Year Ago
Fix no collision Add UI category to object create menu UI test, screen and world panel
1 Year Ago
Add RenderOverlay Panel components GetComponentInParent takes an "and self" bool UI test panels
1 Year Ago
experiments
1 Year Ago
Clear scene when leaving play mode Make internal PreRender non virtual
1 Year Ago
Add SceneCamera.OnRenderOverlay
1 Year Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids
1 Year Ago
Implement BaseComponent.Awake, Start, OnDestroy & unit tests to enforce behaviour
1 Year Ago
Fixed cut just copying Fixed duplicating and pasting not making unique ids Fix game double ticking
1 Year Ago
GameObject.Clear tests
1 Year Ago
Fix IgnoreFolders losing case insensitivity in Json by assuming it's not case insensitive
1 Year Ago
Extended info in editor startup when waiting for account information Skip null children in TreeNode list
1 Year Ago
Fix prefab world not rendering Fixed prefab tree selection not working Prevent trying to "play" prefab scenes Change how PrefabFiles are loaded Remove undo spam Select root prefab object when opening prefab scene Allow editorsession to initialize the scene camera position Fix components not properly shutting down on prefab edit Always Destroy/Shutdown components before removing from a GameObject Give Prefab redirect scene a nice name Fix Prefab instantiation If the scene has a camera, use that as editor initial camera position first Add Undo to AlignToView Comment out unused menus Update TurretComponent.cs Update prefab_test.scene
1 Year Ago
Rotation Gizmo should return false if not rotated
1 Year Ago
Fix undo system capturing multiple rotations
1 Year Ago
Remove Action argument from undo system Save selection with undo Push object selections onto undo list
1 Year Ago
Each SceneEditorSession has its own selection set
1 Year Ago
Add CubemapFog component Add BaseComponent.ExecuteInEditor Add GradientFog component Make everything obey ExecuteInEditor Add gradient fog to player scene
1 Year Ago
Add Material.GetTexture( name ) (gets the texture by shader variable name)
1 Year Ago
GetComponent<> can find interfaces too Add ToneMapping component (tonemapping defaults off)
1 Year Ago
Move CharacterController component to engine
1 Year Ago
Change how editor startup is handled (hotload keeps calling the static constructor) Throw warnings when component not serializable because of TypeLibrary
1 Year Ago
Fix TypeDescription.Init exceptions Remove unused on ManagedTools Send an "game.loaded" event to tools when the game has loaded
1 Year Ago
Store camera state in sceneeditorsession, so we can have a different camera position per scene Fix error when saving a scene with no path
1 Year Ago
Undo/Redo
1 Year Ago
Fix not finding gameobject references if they were deserialized after spawn
1 Year Ago
More refactoring
1 Year Ago
Refactor to wrap scenes being edited in an EditorSession
1 Year Ago
Add VolumetricFogVolume component (doesn't work)
1 Year Ago
Cleanup Change SceneCamera.VolumetricFog to a property Update VolumetricFog automatically, before render Remove GetMainCameraVolumetricFog (unused)
1 Year Ago
Add 2d Skybox component
1 Year Ago
Fixed missing asset type icons
1 Year Ago
Scale WebWidget by dpi scale
1 Year Ago
Update prefabs in open scenes when edited
1 Year Ago
Right click GameObject -> unlink from prefab Add Component button wider
1 Year Ago
Remove now obsolete tests
1 Year Ago
TypeLibrary stores and reuses TypeDescriptions and MemberDescriptions when swapping assemblies.
1 Year Ago
Hide prefab children in scene tree Add OpenPrefab button where Add Component button usually is Don't serialize any prefab children in scene Simplify prefab deserialization Scope timer fix Fix prefabs duplicating components when saving
1 Year Ago
Fix inspector NRE when hotloading Don't fullbright scene thumbnails with lights
1 Year Ago
Iterate components using a function and prune out nulls that are littered by hotload
1 Year Ago
When instantiating a prefab, mark it as such Draw prefab instances differently in the scene view Create prefab_test.scene Prefabs save a lut from prefab object id to instance object id
1 Year Ago
Highlight asset list folder when selected Fix baseitemwidget drag hover and drag drop logic being backwards
1 Year Ago
Don't try to make Application.CursorPosition fractional (fixes not being able to click on stuff on another monitor) Add Application.CursorDelta to make having a smooth cursor delta easier with a highdpi monitor Use CursorDelta in SceneEditor first person camera
1 Year Ago
Fix error when dragging asset into its own folder
1 Year Ago
Fix duplicating or pasting not keeping child gameobject references properly
1 Year Ago
Added scene handles https://files.facepunch.com/garry/a79e07f3-aa0d-45cc-ad3a-c254bfcd8c7b.jpg
1 Year Ago
Gizmo Sprite shader Customised gizmo line shader
1 Year Ago
Don't try to set property in PropertyDescription if it doesn't have a setter
1 Year Ago
Move GameObject to its own folder Add Transform Accessor
1 Year Ago
Maybe this will fix the matrix menu
1 Year Ago
Install cloud assets when opening a scene in the editor Scene update