userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Actually use the materialized views Add concurrent users to package insights
1 Year Ago
Add CCU chart Package insights
1 Year Ago
Don't bother with cache headers UpdateSearch doesn't need to be ran as often Speed up package stats kusto query Comment fix
1 Year Ago
Make stats flush less spammy
1 Year Ago
UI tweaks, stat tests
1 Year Ago
Api for getting player stats
1 Year Ago
Clean up CLoopTypeClientServer::Update (I think this makes sense?) Fix client tick input context not pushing
1 Year Ago
Player package stats api cleanup
1 Year Ago
UI tweaks
1 Year Ago
Added stats bookmark
1 Year Ago
This UI shader tweak makes it so that full screen panels don't have a 1 pixel gap around the edges Editor play controls Fix stylesheet absolute paths not resolving on listen server Add Service.Stats.FlushAsync - Send any pending stats to the backend and wait for ingestion Can edit stylesheets when paused in listen server Fix FlushAsync
1 Year Ago
Spawn Menu background tweaks
1 Year Ago
Fix devcam inputs
1 Year Ago
Fixed game menu Input not working
1 Year Ago
Added ThreadSafe.CurrentThreadId (fixes sboxgame/issues/issues/3679)
1 Year Ago
Re-organise these UI files to be less confusing Re-organise these UI files to be less confusing Add Input.Context Fix gamemenu losing mouse cursor Merge fix
1 Year Ago
Attempt to treat mousewheel input more logically Continue to update mouse position in relative mode even though it makes no sense
1 Year Ago
Basic link editing Full link editing Attribute html values Image block Image paste support Clear drag
1 Year Ago
Fix mouse delta fuckups (fixes sboxgame/issues/issues/3672)
1 Year Ago
HandleAnalogValueChange never used Flow input actions to gamemenu if it's visible, there's no client and no keyboard focus Return Vector2.Zero for Vector2.Normal if IsNearZeroLength, instead of NaN 🤯
1 Year Ago
Fix Input.ClearActions, Input.ReleaseActions not working
1 Year Ago
Fix doubleclick triggering all the time [fixes sboxgame/issues/issues/3683]
1 Year Ago
Key binds work again Fix stupid bot time hacks Fix bot inputs
1 Year Ago
Fixed game view sometimes not rendering, getting stuck on loading screen forever
1 Year Ago
Fix gizmo interaction in engine
1 Year Ago
Obsolete fixes, made mouse looking work
1 Year Ago
Input is available in the game menu * Setting Mouse.Position works again * Fix ButtonEvents not flowing to UI * GameMenu fills out Game.Server partially, loading input actions * Add Panel.ButtonInput * Fix Panel capture mode not working * Fix cursor disappearing during loading * Restore the cursor back to its original position after capture mode * Fix game keys not unreleasing when another context takes over * Pass escape down to panels, hold escape to close game * Fix cursor not showing when it should
1 Year Ago
Fix cursor not showing when it should
1 Year Ago
Fix game keys not unreleasing when another context takes over Pass escape down to panels, hold escape to close game https://files.facepunch.com/garry/f816302e-5c42-4d7f-ae5f-3300d77f931f.mp4
1 Year Ago
Fix cursor disappearing during loading Restore the cursor back to its original position after capture mode
1 Year Ago
Fix Panel capture mode not working
1 Year Ago
Panel.ButtonInput will direct mouse buttons too
1 Year Ago
GameMenu fills out Game.Server partially, loading input actions Add Panel.ButtonInput
1 Year Ago
Setting Mouse.Position works again Remove unused Fix ButtonEvents not flowing to UI
1 Year Ago
Input Cleanup (#1183) * Strip inputstacksystem * Delete inputsystem.dll * Rip out all the analog input stuff * UserCmd is all generated in c# now * Add Input.MouseCursorVisible
1 Year Ago
Allow buttons to unpress even if they don't have the same context
1 Year Ago
delete now unused files
1 Year Ago
Remove more unused Remove more unused
1 Year Ago
Strip unused
1 Year Ago
Fix Panel.OnMouseMove not getting called
1 Year Ago
ShaderGraph: Use .source2/temp folder that is actually mounted instead of absolute path shaders, these go properly through the ShaderTypeManager and get the right offsets then Can compile Vulkan shaders on shadergraph / shaderhook now without crashes on DX11 🤯 StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab Shadergraph: only compile preview shader for the current render API Be more lenient on light direction validation mask for directional AO, make sure that aoproxies don't clip through citizen's arms Directional AO can use more steps now that it's cheaper Don't release jump list object unless it's succeeded (should fix crashes on Proton and maybe weird Windows setups), release another thing too Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4 Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741. Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception Use s&box logo as window icon for welcome screen 👋 Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes Fix crash when dragging cloud models quickly in/out of MapView Support bodygroups for citizen skins .addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games Merge branch 'master' into gamemenu-input
1 Year Ago
Fix cursors not working Fix console key, F keys Delete spam Fix UserCmd generation Add Input.MouseCursorVisible
1 Year Ago
Rip out all the analog input stuff
1 Year Ago
Restore mouse/key input text input restore IME functionality Mouse delta mouse wheel, double clicking Enable c# to control relative mode
1 Year Ago
Delete inputsystem.dll Remove unused
1 Year Ago
Remove unused Strip inputstacksystem
1 Year Ago
Mouse ui input works again Mouse.Delta fix Fix keyboard not working
1 Year Ago
Remove unused break everything
1 Year Ago
Remove unused ENGINE_INPUT_CONTEXT_GAME Remove unused Strip more unused
1 Year Ago
Some admin stats Upload stats