userGarry Newmancancel

19,213 Commits over 3,898 Days - 0.21cph!

1 Year Ago
Separate Gizmo instances for server tick, client tick
1 Year Ago
Remove unused Disposed protect World.DeletePendingObjects SceneCamera.Worlds automatically removes deleted worlds Gizmo.Instance can be disposed
1 Year Ago
Condensing
1 Year Ago
Re-use our own functions Post returns HttpResponseMessage
1 Year Ago
EngineGizmoInstance
1 Year Ago
Move gizmos folder to engine Run static constructors in sandbox.engine after bootstrap has initialized, because not everything will be loaded yet Make some gizmo stuff public so it all compiles
1 Year Ago
Moved search service
1 Year Ago
Faster recent activity lookup
1 Year Ago
Keep track of package usage in the database too
1 Year Ago
Fix packages returned by /find/ not getting partial cached Add package/list api
1 Year Ago
Fixed sort:user showing a list of packages you haven't played, rather than a list of packages you have
1 Year Ago
Cleanup When uploading a map, only replace the thumbnail if the current thumbnail is empty, or generated, or an asset browser thumbnail
1 Year Ago
Add sort:friends, add friends category to package/ist/ api
1 Year Ago
Logging cleanup
1 Year Ago
Make hash unsigned to fix json deserialization, extra logging
1 Year Ago
Login logging
1 Year Ago
Tweak account login
1 Year Ago
Fixed Input.Released not always being called
1 Year Ago
Avatar: Focus on the face, no matter how short they are
1 Year Ago
Save/Load map addons to PackageReferences properly
1 Year Ago
When adding a manifest, work through EditorReferences too - and handle package names with versions (kind of)
1 Year Ago
Move AssetPublishConfig to tools.dll Can set MetaData value to null to clear it Don't show special context menu options on map projects Use EditorReferences instead of cloud_packages in map config Automatically convert map project to content project
1 Year Ago
Resolve the name from PrimaryAsset meta - means published map name doesn't have to match package ident, can be in any folder
1 Year Ago
Do show the upload option on a map project 🤦‍♂️
1 Year Ago
Create new map creates a content project Don't show publish option in map or content addons
1 Year Ago
Publish maps from their vmap Add PackageReferences tab to map project settings
1 Year Ago
Default cloud sort order by popular, because user doesn't show anything without a userid
1 Year Ago
Revert "Ignore InputManifestTemplate.cs" This reverts commit 0b3e9ba7fad14bb5f2afa142878dc095a29bd97f.
1 Year Ago
Touch this so it gets re-generated
1 Year Ago
Ignore InputManifestTemplate.cs ClearActions shouldn't release the actions, Added ReleaseActions
1 Year Ago
Should fix MakeRelease
1 Year Ago
Fix Api reference
1 Year Ago
Store FullIdent in PackageIndex Add a tag for packages that have non-generated thumbs PackageFindAsync can take a steamid, return recently played Add ListPackages api Game home test
1 Year Ago
Use Actions
1 Year Ago
Special routing for escape key, added StopPropagation to ButtonEvent to allow stopping opening menu from in game Add Game.IsMainMenuVisible
1 Year Ago
Cleanup, refactoring
1 Year Ago
Set defaults for InputActions, correctly cascade to common if missing Cleanup
1 Year Ago
Fix AnalogMove not reaching usercmd
1 Year Ago
PrimaryAttack, SecondaryAttack to "attack1", "attack2" Fix up base addon to not use InputButton Fix actions getting stomped
1 Year Ago
Clear KeyBind on escape
1 Year Ago
Rip out native key trapping Key trapping moved to managed, works awesome https://files.facepunch.com/garry/7368ef4b-c447-4c18-813b-5851184c2dd0.png
1 Year Ago
Cleanup Handling for multi-key binds
1 Year Ago
Key bind basics
1 Year Ago
Remove unused key binds Switch InputAction.KeyboardCode to a string rather than an enum
1 Year Ago
Binding menu stubs
1 Year Ago
Don't complain if forward, backward, left, right are missing
1 Year Ago
Delete all the engine's IN_BUTTONs and iv_* binds Network Protocol++ Restore mouselook capturing Add forward/backward/left/right Add defaults behaviour for building AnalogMove
1 Year Ago
Make edit panel a popup(ish) String equality cleanup Common input cleanup
1 Year Ago
Readme: troubleshooting - vcpkg conflicts Add css `border-image-tint` property (#952) * Add css `border-image-tint` property sboxgame/issues/issues/3057 * Compile optimized shader Add option to compile optimized shaders in asset browser context menu (#953) ShaderGraph: Add Fresnel node Failing test involving generics causing EntryPointNotFoundException Fixed resolving generic methods Fixed possible stack overflow when fixing references Expanded GenericReference test to help investigate Replacing method now thinks it's inside the original assembly Fixed references to the wrong assembly in fast hotload Don't need to relink variable types Update to use new package rate api Use new favourites api Allow dry suit to be used with rebreather ShaderGraph: Fix comment UI not clamping to min max size in layout Allow tools projects to use unsafe code (#955) sboxgame/issues/issues/3124 ShaderGraph: Open just the node menu when opening from connection drag ui: Apply background image tint after converting image to linear color space Fixes sboxgame/issues/issues/2859 Revert "ui: Apply background image tint after converting image to linear color space" This reverts commit 156e71188456115acf1cf616e9211453cd10e18c. UI: Tint background image after converting to linear color (with alpha this time) sboxgame/issues/issues/2859 USP attachments worldmodels + lods Brightened up the avatar editing menu Citizen/clothing: updated tank top cut body meshes to latest rig + improved skinning along cloth edges Tools: Add "New Shader Graph" to context menu & default graph asset sboxgame/issues/issues/3149 9mm bullet and casing SceneMap (#870) SceneMap adds the ability to render map geometry in a scene world for menus, ui and tools. SceneObjects are created for visual map entities. Throw error when [ClientRpc] is added to invalid methods (not an Entity type, or EntityComponent type, or static method) Merge branch 'master' of github.com:Facepunch/sbox Tidy up and add comment Don't sort generated code blocks inside class groups! Whoops Fix ortho lights not working UI: unit tests for recursion & nesting UI: when creating a razor panel, check ancestors to make sure we're not creating recursively sboxgame/issues/issues/2714 Merge branch 'master' into input-actions
1 Year Ago
Cleanup project input properties