6,664 Commits over 2,345 Days - 0.12cph!
    
    
    
        
        
        
            
            
            
                
                Bunch of clientside profiling
                
                
                
                
             
         
        
            
            
            
                
                When loading a HeldEntity, reset the owner
                
                
                
                
             
         
        
        
            
            
            
                
                Better behaviour for disabled entities
                
                
                
                
             
         
        
            
            
            
                
                Fixed assertion weirdness on server startup
Fixed Lerp not lerping when far away
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix "NetException: This message has already been sent!"
                
                
                
                
             
         
        
            
            
            
                
                Made the work queue class generic
Fixed stability system huge freezes
Warn if loading an entity takes too long
                
                
                
                
             
         
        
            
            
            
                
                Updated builder to use b18
                
                
                
                
             
         
        
            
            
            
                
                Fixed fog shader on windows
Tweaked entity network rates
Fixed logic error in DamageTypes
                
                
                
                
             
         
        
            
            
            
                
                Fixed startup error in buildingtest
Fixed guns making now shoot effects
Fixed entity disable broken logic
Converted weapon worldmodels to the new ShadowOnly stuff
Limting error reporting to 5 per minute
Fixed NRE when getting pingTime
Fixed deploy guide NRE
Fixed "Ignore collision failed" warnings
Fixed NRE and warnings in new console system
                
                
                
                
             
         
        
            
            
            
                
                Reverted to previous lidgren version
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing smoke materials on cargo plane and torch
                
                
                
                
             
         
        
            
            
            
                
                Splitting up Cl_BasePlayer into partials
Fixed fall damage
Rebuilt plugins
                
                
                
                
             
         
        
            
            
            
                
                Properly named queue time warnings
                
                
                
                
             
         
        
            
            
            
                
                Fixed player models not aiming up/down
                
                
                
                
             
         
        
            
            
            
                
                Spawned entities send a creation message immediately
                
                
                
                
             
         
        
            
            
            
                
                Don't re-network updated stability value unless it changed
                
                
                
                
             
         
        
            
            
            
                
                Guards against NaN/Infinity vectors and added warnings
                
                
                
                
             
         
        
            
            
            
                
                Don't load entities with NAN/Infinity positions, warn on it
Tweaked WorkQueue warning times
Show stats in server console
                
                
                
                
             
         
        
            
            
            
                
                Tweaking console newline behaviour
                
                
                
                
             
         
        
            
            
            
                
                globalchat enabled by default
More server console tweaks/fixes
                
                
                
                
             
         
        
            
            
            
                
                UpdateSurroundingsQueue profiling
                
                
                
                
             
         
        
            
            
            
                
                WorkQueue performance tweak
                
                
                
                
             
         
        
            
            
            
                
                Another IsNaNOrInfinity check in AILocomotion
                
                
                
                
             
         
        
            
            
            
                
                Setting up console window to host other developer tools
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily preventing sending network update on stability var change
                
                
                
                
             
         
        
            
            
            
                
                Player prefab performance test
                
                
                
                
             
         
        
            
            
            
                
                Stability performance vars
Workqueue insight
                
                
                
                
             
         
        
            
            
            
                
                time and physics convars for server owners
                
                
                
                
             
         
        
            
            
            
                
                Physics performance tweaks
Fixed campfires not dealing damage properly
                
                
                
                
             
         
        
        
        
            
            
            
                
                More work queue optimizations
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed clothes not animating in PlayerModel.unity
                
                
                
                
             
         
        
            
            
            
                
                Send player's belt inventory correctly
No active weapon when sleeping
                
                
                
                
             
         
        
        
            
            
            
                
                Include build time in error reports
Fixed active weapon not always updating properly
                
                
                
                
             
         
        
            
            
            
                
                Fixed player belt inventory not really sending in snapshots
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch flicking on for a second when swapped to
                
                
                
                
             
         
        
            
            
            
                
                Cleaning up and optimizing stability system
Loading a save pre-warms the stability system
Added DebugServer/DebugClient callbacks if entity is in debug mode
OnFlagsChanged gets called when entity flags change
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can place supports/pillars on foundation/floor triangle
Can attach floor triangles to each other (like normal floors)
                
                
                
                
             
         
        
            
            
            
                
                Extra dedicated server stats
                
                
                
                
             
         
        
            
            
            
                
                Stability support eventually fail gracefully if no ground route found
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block darken health effect 
Stability perf tweaks