135,797 Commits over 4,293 Days - 1.32cph!

11 Years Ago
pumpjack belt stops with animation
11 Years Ago
pumpjack fuel balance
11 Years Ago
Don't check for construction in DeployVolume
11 Years Ago
more bridge decal tweaks.
11 Years Ago
CraggyIsland layer updates
11 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
11 Years Ago
Soliciting reviews in game is now against Steam's Rules
11 Years Ago
Fixed not being able to craft some inventory items
11 Years Ago
TerrainCollisionTrigger ignores other triggers
11 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
11 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
11 Years Ago
Minor foundation step terrain socket fix
11 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
11 Years Ago
Renamed water reflections to water quality in F2 menu
11 Years Ago
compound walls art work, incl. lods, gibs, collisions
11 Years Ago
Item spawn balance
11 Years Ago
Update phrases
11 Years Ago
bridge mesh tweaks and AssetGallery update.
11 Years Ago
Replacing IsInvoking usage because it's slow
11 Years Ago
Defer player position updates by one frame instead of every tick received
11 Years Ago
Icon updates
11 Years Ago
Bridge Lods, texture tweaks and AssetGallery update.
11 Years Ago
Head collision fix
11 Years Ago
More bridge LODS.
11 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
11 Years Ago
Highwall Wood implementation
11 Years Ago
more shitting bridge LODS.
11 Years Ago
SocketHandle for wall placement
11 Years Ago
Stonewall Building Gallery Player Gallery
11 Years Ago
Invalidate player network cache on inventory change
11 Years Ago
Log warning if held entity cannot be found in inventory
11 Years Ago
Log warning if holstered viewmodel is holstered again
11 Years Ago
Wind turbine prep
11 Years Ago
Fixed "total recall" eyes on ragdolls
11 Years Ago
deployDelay added to weapons
11 Years Ago
stuck explosives fall off their parent when destroyed
11 Years Ago
lowered oil refinery drop rates lowered crossbow drop rates
11 Years Ago
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11 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
11 Years Ago
Fixed material of the torch world model
11 Years Ago
Added leather resource (unused for now)
11 Years Ago
Interaction point is always at the center of the screen, even when moving your head
11 Years Ago
Added MonumentInfo
11 Years Ago
LOD's LOD's LOD's
11 Years Ago
Moved some weeds from static to dynamic decor
11 Years Ago
Brought icebergs back
11 Years Ago
Icesheets are visible from further away and spawn more spread out
11 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
11 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
11 Years Ago
Added static immortal research table for the satellite dish