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1,528 Commits over 730 Days - 0.09cph!

9 Months Ago
replaced debug line with asserts
9 Months Ago
merge from deep sea
9 Months Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
9 Months Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
9 Months Ago
half-broken application of baked shore vectors
9 Months Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
9 Months Ago
renamed to BakedShoreVectors
9 Months Ago
9 Months Ago
9 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
9 Months Ago
initial shore vector baker
9 Months Ago
drone camera view can look further down (60->80)
9 Months Ago
require drones to be marked hostile for sentry and SAM targetting
9 Months Ago
merge from boat_stability
9 Months Ago
compile fix
9 Months Ago
mereg from boat_stability
9 Months Ago
use the same buoyancy sleeping behaviour as tugboat
9 Months Ago
reduce anti-beaching accel
9 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
9 Months Ago
improvements to sail performance
9 Months Ago
cleanup
9 Months Ago
higher drag for boats with no thrust-providing sails, calced infrequently
9 Months Ago
reduce wheel turn speed
9 Months Ago
scale sail thrust while lower/raising for smoother transition and less jerk
9 Months Ago
removed log
9 Months Ago
merge from naval_update
9 Months Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
9 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
9 Months Ago
trying reduced sail thrust 3000->2000
9 Months Ago
boat stability work
9 Months Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
9 Months Ago
remplaced mesh colliders with primitive
9 Months Ago
replacing outboard motor hierarchy scaling with mesh import scaling
9 Months Ago
cleaned up some dead code in playerboat controls
9 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
9 Months Ago
merge from burst_1_8_25
9 Months Ago
merge from main
9 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
9 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
9 Months Ago
burst update 1.8.18 -> 1.8.25
10 Months Ago
merge from drone_storage_slot
10 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
10 Months Ago
merge from main
10 Months Ago
missing localize on rcmenu
10 Months Ago
merge from drone_storage_slot
10 Months Ago
merge from main
10 Months Ago
undo typo
10 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
10 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
10 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity