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1,555 Commits over 760 Days - 0.09cph!

9 Months Ago
dummy logic for fuel consumption in force application
9 Months Ago
increased engine thrust, as strong as 2.5 sails
9 Months Ago
handle steering adjustment with COM centerline properly
9 Months Ago
initial engine forces - steering derived force direction - separate convar for position influence, much weaker than sails
9 Months Ago
Added DrawInspectorTexture attribute to draw Texture2D properties and fields in inspectors
9 Months Ago
initial Terrain_WaterHeight separation and dummy data for both
9 Months Ago
Initial split of Terrain_CoarseHeight for deepsea, just blank texture for now
9 Months Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
9 Months Ago
tropical2 s2p
9 Months Ago
baked tropical2 shorevectors
9 Months Ago
handle inactive terrain in bakes
9 Months Ago
deep sea shorevector map initializes as ocean
9 Months Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
9 Months Ago
merge from deep_sea
9 Months Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
9 Months Ago
deleted old saved shorevector texture
9 Months Ago
moved shorevector baking to the Tropical1 scene and reran s2p
9 Months Ago
rebaked shorevectors
9 Months Ago
merge from deep_sea
9 Months Ago
big break-everything refactor on shore vectors where all data is wrapped behind ShoreData structs that are switched as required - all queries have to be made positionally or directly on the relevant ShoreData map - most query methods now passthrough to the correct dataset, some are hardcoded to Mainland data for some questionale pre-existing usage - refactored ShoreVectorQueryStructure to use the ShoreData structs and handle switching between them internally in jobs
9 Months Ago
split client/server calls to write baked data
9 Months Ago
fix rotation being inverted
9 Months Ago
actually finally fix the scaling, missing element was comparing relative shore distance sizes inclusive of dimension and world bounds
9 Months Ago
corrected blit so it scales and rotates properly
9 Months Ago
missing file
9 Months Ago
separate sizes, fixed scaling
9 Months Ago
invert assert condition
9 Months Ago
replaced debug line with asserts
9 Months Ago
merge from deep sea
9 Months Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
9 Months Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
9 Months Ago
half-broken application of baked shore vectors
9 Months Ago
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
10 Months Ago
renamed to BakedShoreVectors
10 Months Ago
10 Months Ago
10 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
10 Months Ago
initial shore vector baker
10 Months Ago
drone camera view can look further down (60->80)
10 Months Ago
require drones to be marked hostile for sentry and SAM targetting
10 Months Ago
merge from boat_stability
10 Months Ago
compile fix
10 Months Ago
mereg from boat_stability
10 Months Ago
use the same buoyancy sleeping behaviour as tugboat
10 Months Ago
reduce anti-beaching accel
10 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
10 Months Ago
improvements to sail performance
10 Months Ago
cleanup
10 Months Ago
higher drag for boats with no thrust-providing sails, calced infrequently
10 Months Ago
reduce wheel turn speed