userGriglercancel

1,605 Commits over 760 Days - 0.09cph!

10 Months Ago
steeringwheel controls HasDriver flag of parent boat
10 Months Ago
enabling PlayerBoat correction forces with some initial balance
10 Months Ago
added acceleration mode for boat wave correction forces, default is force (old behaviour) - lets us have consistent control forces on playerboats without worrying about mass differences
10 Months Ago
handling torque scaling properly when accumulated forces cancel (was dividing by zero in some cases and apply naninf torque)
10 Months Ago
removed unused field from shore vector override mod
10 Months Ago
merge from shore_vectors
10 Months Ago
merge from shore_vectors
10 Months Ago
merge from deep_sea
10 Months Ago
merge from floating_city_support
10 Months Ago
applying baked data for floating cities
10 Months Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
10 Months Ago
allow shorevector-only bake, handle in blitting
10 Months Ago
merge from shore_vectors
10 Months Ago
parallel blit
10 Months Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
10 Months Ago
better shore distance blending between islands
10 Months Ago
merge from shore_vectors
10 Months Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
10 Months Ago
post-merge tropical scene 1/2/3 shore data rebake
10 Months Ago
merge from deep_sea
10 Months Ago
re-baked Tropical1 and Tropical2 to include waterheight data
10 Months Ago
WaterHeight support for baked shore data
10 Months Ago
merge from deep_sea
10 Months Ago
undid change in file I don't remember touching (harmless)
10 Months Ago
merge from small_engine_reverse
10 Months Ago
menu options split between foward/reverse gear toggle - also fixed on/off options using the same string token by mistake
10 Months Ago
merge from small_engine_reverse
10 Months Ago
invert rudder control when reversing so it doesn't cancel out
10 Months Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
10 Months Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
10 Months Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
10 Months Ago
merge from boat_engine_fuel
10 Months Ago
fixed merge change
10 Months Ago
merge from boat_building
10 Months Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
10 Months Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
10 Months Ago
increase accel again
10 Months Ago
increased max acceleration
10 Months Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
10 Months Ago
better control over max acceleration of the playerboats, needs tuning still
10 Months Ago
Match max PlayerBoat velocity with tugboat
10 Months Ago
compile fixes
10 Months Ago
compositing for SlopeData
10 Months Ago
re-baked tropical1 and tropical2 to include slopedata
10 Months Ago
DrawInspectorTextureAttribute folds with the field name
10 Months Ago
initial coarse height baking
10 Months Ago
merge from deep_sea
10 Months Ago
added fuel storage/consumption to boat engine
10 Months Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
10 Months Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface