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1,857 Commits over 852 Days - 0.09cph!

11 Months Ago
cleaned up leak in TriggerParent.IsClipping
11 Months Ago
merge from wall_parenting_triggers
11 Months Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
11 Months Ago
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11 Months Ago
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11 Months Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
11 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
don't let you push a PlayerBoat if you're parented to it
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
11 Months Ago
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11 Months Ago
merge from naval_update
11 Months Ago
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11 Months Ago
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11 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
11 Months Ago
▌ ▄▍▉▉▇▌ █▇▋▉▆▌█▊ ▍▌▆▇▍▊▅▌▆ ▋▇ ▍▍▉▍▊ █▊█ ▉▇▄▌▅▉▆▇▄▆█ ▆▋ ▉█▊▅ ▊▋▋▆▊▅ ▋▋▅█▌ ▍ ▇▄▅▊▇▌ ▇▍▍▄▌ ▊▇▄▊▌ ▉▊▇▉▍ ▌▍▊▌▆▍▅▇ ▄▄ ▅▇█ ▋▆ ▆▊█▋ ▅▊ ▅▊▍▄ ▍▊ ▉▌▆▉ ▄▇▍█▄▉▋
11 Months Ago
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11 Months Ago
▅ ▍▄▄▇ ▆▋▍█▅█▋▄▋▋ ▊▌▌▅▆▋█ ▊ ▌▄▌▌▊▊ ▇▄▉▌▇▅ ▄▆▄▍ ▉▌▇▄ █▋▄▇█▋▋ ▆▉ ▊▇▌▋ ▆▆▍█▇▄▇▅ ▄▌▍▊ ▊ ▋▇▋▍▉▇▇▇▆▄▄█ █▌ ▍▄▉▌▉██ ▋▍▅█ ▆▌▄▍█▌▄ ▊▌ ▄▇█ ▊▄▍█▇▄▅▍▍▌ ▆█▄▉▍█▅▆▄ ▇▊ █▇▉▆ █▋▆▍▋▊▌▉ ▉▍▋▉▄▄▊▌ ▅█▇ ▊▊ ▌▍▍▊▉▊▍ ▍▌ ▅▋█ ▆▍▆▍▄▅▆▇▌ ▉▉▅▍▅▅▇▉ ▉▍▍▍▊ ▉▌▇▇▆▍ ▌▊▋▋▄▅ ▋▄ ▇▌▅ ▇▅▆▌▇▇ ▋▋ ▇ █▉▇▇ ▆▌█▊▇▇▊▋ ▍▆▉▆▋▋▅▋ █▄▄▋▇▊▋ ▊▋▅▉▉▉▍▉ ▆▆ █▉▅▊ ▅▋▍▆█
11 Months Ago
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11 Months Ago
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11 Months Ago
▌ ▅▆▅▊▌▅▇▌ █▅▌▉▉▌▉▇ ▍▅▍▌▇█▌█▄ ▄▋█ ▉█▌▍▇▆█▉▌▊▉ █▅ ▌▆▆█▋▌▅▌▍▌▋▋██▊▇▋▉▋█▍▇ ▄▇▍▅▆█▍ █▇▉█ ▊█▅▊▍▆▆▉ ▉▉▉▄▅▍▋▋▆▅ ▄▋▄ ▅▉▆▌ ▉▊▉▋▍▉▉▆ ▇▋▄▉▊▋▆ ▉▌█ ▋▉▇▋▅▉▋▊ ▆▆▌▇▉▍▍▌█▊▊▌▊ ▄▄ ▌▌▆▋ ▅▊█▋▅
11 Months Ago
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11 Months Ago
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▌ ▉▊█▉▌ █▋▅▉▇▆ ▆▋▅ ▅▊▅▅▍▄▅▊▅▉▊▊▍ ▋▅ █▉ ▆ ▊█▉▊ ▆▊▉▆▆▇▋▊▋ ▄▅▇▅▄▌▅ ▅▅ ▋▌▉ ▌▌▆█▍▍▅▋▍▊ ▆▉▉█▉ ▊▊▋ ▋▍█▌▊▉▊ ▉▄▊█▅ █▋ ▋▅▇▋▇ ▌▇▇▊▌▋▇▌▋▊▊▇▉██▍▍▄▄▅▋▌▇ ▍▉ ▇▋▆ ▉▌█▄▋▆▌ █▇▇▉▄▆▊▌▍ ▇▆▍▊▄ ▋▋▄ ▆▉▊▍▍█ ▄▉▍▅ ▆▌▆▉▉▆▊▍▊▉ ▉▍ ▍▄▍▇▉▆▇▅▆▌ ▄▇▌▅ ▊▌▉▍▆▍ ▄▅█▍▋▌▋ ▋▄▄▅▆█▇▊▊▍▉▌ ▌▅ ▌▍█ ▌▌▋ ▇▉▋█▋▇▉ ▍▋▉▄ ▊▋█ ▊▄ ▅▋▌ ▌█▉▄▌▍▄ ▇▌▆▆▍ ▅▍▄ ▇▆▆▊█▌ ▌█▌▄▍▍▅ █▉▋ ▋▋▍▍▆▌ █▌ ▉▊▍▋ ▊▉ ▊▌▊▊ ▅█▋▉▇▍▄ ▄ ▊▄▍▍▌▍▆█ █▆▅ ▄▌█▋█▄▋▌▅ ▋▆ ▇▅▆▉ ▆▄ ▍▅█▍ ▍▅▆▇▍▉▋ ▄ █▆▅█
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▆ ▄▅▇▆█ ▅▅▉▋▊▇▌ ▅▊▄▉▄▄▄▇▌▌▇▄█▇▌▇▅▉▆▆█▋▇▉ ▌▋▋█▌▉▅ ▄▇▇▄ ▌█ ▉▉█▅▅ ▇▆▋▇▌▅▇▌█▅█▄ ▇█▆▉▋▆▇ ▉▉ ▇▊▇▋▅▆▄▌▊▄▋▅▆▇▅ ▋▉▍▉▅▄▅▄ ▊▆▍▊▉▍▋▇▅▉▊▍▉ █▉▊▌▇ ▍▋▄ ▊▌▄▄▅▌▆ ▇▋ ██▆▊ ▊█▅▊█▍▌▋▊ ▉▊▇▉▆▍▆▊▌ ▄▇▍▍▇ ▍▉▇▅▉ ▍█▅▆▋ ▍▋▄▉
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11 Months Ago
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11 Months Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
11 Months Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
11 Months Ago
fixed setcolormenu not showing properly
11 Months Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
11 Months Ago
fixed OBB rotation being in the wrong space
11 Months Ago
codegen
11 Months Ago
merge from main
11 Months Ago
fixed undo buffer storing in the wrong order when clearing
11 Months Ago
compile fix
11 Months Ago
fixed server leaking marching cubes data
11 Months Ago
undo/redo working, also fixed some tooltips