userGriglercancel

1,855 Commits over 852 Days - 0.09cph!

10 Months Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
10 Months Ago
moved ice block to Deployed layer
10 Months Ago
removed old movement/bullet blocker setup and other cleanup
10 Months Ago
stopped some unecessary cube marching enqueues when placed
10 Months Ago
merge from censoring
10 Months Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
10 Months Ago
fixed wrong physics mesh assignment and server compile errors
10 Months Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
10 Months Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
11 Months Ago
merge from boat_wall_trigger_improvements
11 Months Ago
merge from ramp_plank_parenting_fix
11 Months Ago
merge from kinematic_shoredrift_fix
11 Months Ago
merge from trigger_parent_nre_fix
11 Months Ago
rebuild censor chunks and reapply properly when censorsigns changes
11 Months Ago
merge from obb_test
11 Months Ago
removed 3D gaussian blur entirely, it was too slow
11 Months Ago
split censoring XYZ segment counts and convarred, defaulting to (4,5,4)
11 Months Ago
local-region OBB pointcloud fitting
11 Months Ago
slight cleanup, disabling blur for now
11 Months Ago
11 Months Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
11 Months Ago
merge from parent
11 Months Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
11 Months Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from fixedupdate_cleanup
11 Months Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
11 Months Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
11 Months Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
11 Months Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
11 Months Ago
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11 Months Ago
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11 Months Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
11 Months Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
11 Months Ago
improved transform access
11 Months Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
11 Months Ago
merge from triggerparent_pooling_leak
11 Months Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
11 Months Ago
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11 Months Ago
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11 Months Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
11 Months Ago
11 Months Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
11 Months Ago
11 Months Ago
mrege from parent
11 Months Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
11 Months Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
11 Months Ago
cleaned up leak in TriggerParent.IsClipping
11 Months Ago
merge from wall_parenting_triggers