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1,793 Commits over 822 Days - 0.09cph!

10 Months Ago
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10 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
10 Months Ago
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10 Months Ago
merge from naval_update
10 Months Ago
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10 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
10 Months Ago
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10 Months Ago
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10 Months Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
10 Months Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
10 Months Ago
fixed setcolormenu not showing properly
10 Months Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
10 Months Ago
fixed OBB rotation being in the wrong space
10 Months Ago
codegen
10 Months Ago
merge from main
10 Months Ago
fixed undo buffer storing in the wrong order when clearing
10 Months Ago
compile fix
10 Months Ago
fixed server leaking marching cubes data
10 Months Ago
undo/redo working, also fixed some tooltips
10 Months Ago
merge from main
10 Months Ago
merge from hit_guides
10 Months Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
10 Months Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
10 Months Ago
ripping out on-mesh hit guide MPB stuff
10 Months Ago
server runs marching cubes and generates collider
10 Months Ago
fixed save not working in sculpting
10 Months Ago
missing change
10 Months Ago
further cleanup
10 Months Ago
Fully removed PointGrid3D and associated jobs
10 Months Ago
merge from main
10 Months Ago
removing more unused prefab setup
10 Months Ago
merge from gui_cleanup
10 Months Ago
removing more dead code