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1,836 Commits over 852 Days - 0.09cph!

10 Months Ago
10 Months Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
10 Months Ago
merge from parent
10 Months Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
10 Months Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from fixedupdate_cleanup
10 Months Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
10 Months Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
10 Months Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
10 Months Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
10 Months Ago
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10 Months Ago
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10 Months Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
10 Months Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
10 Months Ago
improved transform access
10 Months Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
10 Months Ago
merge from triggerparent_pooling_leak
10 Months Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
10 Months Ago
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10 Months Ago
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10 Months Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
10 Months Ago
10 Months Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
10 Months Ago
10 Months Ago
mrege from parent
10 Months Ago
merge from ice_sculptures2, kept source to override previous merge from older changeset
10 Months Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
10 Months Ago
cleaned up leak in TriggerParent.IsClipping
11 Months Ago
merge from wall_parenting_triggers
11 Months Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
11 Months Ago
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11 Months Ago
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11 Months Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
11 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
don't let you push a PlayerBoat if you're parented to it
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
11 Months Ago
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11 Months Ago
merge from naval_update