userGriglercancel

1,441 Commits over 638 Days - 0.09cph!

1 Year Ago
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1 Year Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
1 Year Ago
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1 Year Ago
horse ragdoll passes collision events back to be handled properly as fall damage
1 Year Ago
detatch tow when horse swims
1 Year Ago
renamed unclear player ragdoll param force->velocityOverride
1 Year Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
1 Year Ago
fixed horse ragdoll not updating horse pos/rot in builds
1 Year Ago
reset saddle eye easing values when mount state changes
1 Year Ago
added printbinds command to print all your binds to the console
1 Year Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
1 Year Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
1 Year Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
1 Year Ago
moved towing joint break limits to a convar for experimentation
1 Year Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
1 Year Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
1 Year Ago
horse ragdoll tweaks
1 Year Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
1 Year Ago
don't let ragdoll test convar try and ragdoll a client entity
1 Year Ago
stop trying to kill ragdoll twice
1 Year Ago
don't show health info on temp horse ragdoll
1 Year Ago
made it easier for the player temp ragdolls to stop
1 Year Ago
wallpaper gallery metas
1 Year Ago
client doesn't assume player ragdoll is always lethal
1 Year Ago
don't let player mount a ragdolled horse
1 Year Ago
enabled horse temp ragdolling - horse ragdolls with damage/sliding/airtime and will get back up (assuming it doesn't then die while ragdolling)
1 Year Ago
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1 Year Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
1 Year Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
1 Year Ago
merge from garage_door_wire_fix
1 Year Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
1 Year Ago
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1 Year Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
1 Year Ago
dropped explosion force multiplier on catapult by a factor of 10
1 Year Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
1 Year Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
1 Year Ago
using tow anchor transforms for angle testing, not body transform
1 Year Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
1 Year Ago
ensuring towed siege weapons aren't forced to sleep while being towed
1 Year Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
1 Year Ago
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1 Year Ago
tweaked skidding values
1 Year Ago
using pooled lists for disabling client/server collider interaction in-editor
1 Year Ago
adjusted horse physics mat
1 Year Ago
horse skidding behaviour fixes and improvements
1 Year Ago
fixed horse reverse jittering/bouncing
1 Year Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
1 Year Ago
initial chunking from shared sdf set
1 Year Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
1 Year Ago
change approach to be parallel friendly, triangles are found in parallel and then vertices are found in serial (cached by triangle edge to re-use between triangles that share an edge) - flat array layout of the SDF array is terrible for caching in this setup, but still see a benefit from this approach