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1,296 Commits over 548 Days - 0.10cph!

1 Year Ago
better editor support for marching cubes
1 Year Ago
increased sculpture grid resolution
1 Year Ago
added early return when trying to load a sculpture data-set with a non-matching size
1 Year Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
1 Year Ago
assigning new ice material to block
1 Year Ago
manifest + code gen
1 Year Ago
removed old dev dpvold prefab (unused)
1 Year Ago
fixed nre on client loading of sculpture
1 Year Ago
updated entity bounds
1 Year Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
1 Year Ago
actual client compile fix
1 Year Ago
client compile fix
1 Year Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
1 Year Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
1 Year Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
1 Year Ago
increased size of sculpture to roughly 1m cube
1 Year Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
1 Year Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
1 Year Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
1 Year Ago
cherrypick aux2 fixes
1 Year Ago
▍▊▍▇▉▆▌ ▍▄▆▋▌ ▅█ ▅▄▆▊▋▊▉▋ ▄▅ ▊▇▅▇▋▅▄▉ ▄▄▅▋ ▍█▉▉▆▅▍ ▊▌▊▊▌▅▄▌▊▋▄, ▌▆▉▌▋, ▆▅█ ▅▌▅▅▋▄ ▇▇▄'▋ ▅▆▇▇ ▌█▇▍▊▆
1 Year Ago
cherrypicking aux2 ice_sculpture fixes
1 Year Ago
added sculptor test inventory
1 Year Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
1 Year Ago
handling ground destruction properly
1 Year Ago
restricting placement to constructions
1 Year Ago
updated crafting ingredients
1 Year Ago
fix realmed remove on sculpture
1 Year Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
1 Year Ago
removed sign/pumpkin panel from sculpture item
1 Year Ago
updated guide mesh
1 Year Ago
added guide mesh for ice sculpture and a tool to generate one
1 Year Ago
merge from main
1 Year Ago
properly disposing native structures in-editor when stopping play in editor
1 Year Ago
merge from native_mesh_simplification
1 Year Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
1 Year Ago
not trying to simplify the mesh to 10% anymore
1 Year Ago
deferred mesh simplification - sculpture waits for a period of inactivity to schedule mesh simplification - mesh simplification is run in a background thread, while the unoptimised mesh is displayed immediately - handles multiple enqueued simplification requests with job dependencies, preferring wasted background computation over main thread blocking
1 Year Ago
fixed compile errors
1 Year Ago
wrapped in-job profiling in a define, using a ProfilerMarkerStub with matching functions calls decorated with BurstDiscard
1 Year Ago
re-added early exit on flipped check loop
1 Year Ago
minor cleanup and crunching meshes down for 20% reduction
1 Year Ago
reduce vertex lookups in simplification
1 Year Ago
switched out normal parallel check in simplification with a dirtier cross product based one to remove a couple of normalize calls - 75% perf improvement
1 Year Ago
more cleanup, profiling, and some micro optim
1 Year Ago
cherry pick carve radius change
1 Year Ago
dropped carve radius for testing
1 Year Ago
missing readonly access
1 Year Ago
cleanup and correct ref access to ref readonly access where appropriate