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1,819 Commits over 852 Days - 0.09cph!

1 Year Ago
fixed normal item drop that had broken in cleanup
1 Year Ago
merge from drone_storage_slot
1 Year Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
1 Year Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
1 Year Ago
properly centered drone action prompt label on computerscreen ui
1 Year Ago
merge from drone_storage_slot
1 Year Ago
merge from main
1 Year Ago
address feedback on thrownweapon modification
1 Year Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
1 Year Ago
let drones be picked up without hammer again
1 Year Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
1 Year Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
1 Year Ago
merge from main
1 Year Ago
re-enable collision with dropped items after short timeout
1 Year Ago
merge from main
1 Year Ago
added foliage displacement to the drone because I kept losing them
1 Year Ago
fix attachpoint assignment, was getting stomped when loading entities from save
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
1 Year Ago
merge from drone_storage_slot
1 Year Ago
merge from main
1 Year Ago
added `drone.disableSamTargeting` convar for balance testing
1 Year Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
1 Year Ago
player-controlled drones targetable by SAMs
1 Year Ago
missing change
1 Year Ago
moved drop input response so it's reliable
1 Year Ago
merge from drone_storage_slot
1 Year Ago
don't let market drones brick the server with bad entityref access
1 Year Ago
merge from main
1 Year Ago
merge from drone_storage_slot - first pass for early testing
1 Year Ago
ignore collisions between dropped item and drone
1 Year Ago
merge from main
1 Year Ago
drone properly drops storage loot on death
1 Year Ago
drone uses its own loot panel
1 Year Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
1 Year Ago
account for attack cooldown on ThrownWeapon types
1 Year Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
1 Year Ago
require hammer for drone pickup to avoid menu issues for now
1 Year Ago
invert IsEmpty flag
1 Year Ago
get storage contents on pickup
1 Year Ago
removed carton box collider, purely visual
1 Year Ago
switched to fuelsmall loot panel, needs its own really
1 Year Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
1 Year Ago
merge from physics_bounds_commands_fix
1 Year Ago
combined bounds used for both physx bounds commands
1 Year Ago
merge from physics_bounds_commands
1 Year Ago
server commands to set and get physics world bounds for profiling purposes
1 Year Ago
fixed compile from CoACD
1 Year Ago
wrap custom coacd editor in defines