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1,086 Commits over 487 Days - 0.09cph!

1 Year Ago
removed dead code
1 Year Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
1 Year Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
1 Year Ago
merge from main
1 Year Ago
collision damage - disabled for now - also moved test data output to editor define
1 Year Ago
adjusted surface params - static surface a bit liftier for quicker take-off - control surfaces less twitchy
1 Year Ago
yoke visualising input properly because I can't tell if the model is bad or if I'm bad at flying
1 Year Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
1 Year Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
1 Year Ago
plane updates - non-control surfaces use a different lift curve - adjusted curves - mouse input for pitch/roll, keys for yaw - debug csv output for surface values against different AoA - added testing scene
1 Year Ago
Fixed offset in vehicle mountable gizmos
1 Year Ago
Merge from main
1 Year Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
1 Year Ago
cherrypick cs102120
1 Year Ago
Editor for BaseMountable that lets you edit dismount points with Handles (works for all subclasses)
1 Year Ago
fixed mount command
1 Year Ago
Initial prefab setup
1 Year Ago
Merge from ScrapPlane
1 Year Ago
fixed dangling profiler sample that would stack with following sample regions
1 Year Ago
small off by one error
1 Year Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
1 Year Ago
merge from main
1 Year Ago
missing Intersects2D function
1 Year Ago
merge from main
1 Year Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
1 Year Ago
fixed mistake in SquareDistance
1 Year Ago
Replaced OBB Distance and Intersection functions with accuracte implementations - GJK for distance functions, cheaper SAT for intersection - square distance function is also replaced, but it still has to run the GJK algorithm so the savings on it are marginal
1 Year Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
1 Year Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
1 Year Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
1 Year Ago
include steer and pitch inputs to animation, changed client update to have packed vector of inputs
1 Year Ago
only inherit mount velocity on ragdoll
1 Year Ago
re-enabling animation speeds for DPV
1 Year Ago
merge from main
1 Year Ago
adjusted serverside player colliders while ragdolling
1 Year Ago
added sit_dpv mountpose
1 Year Ago
added some more convar helper functions for ragdoll testing
1 Year Ago
cleaned up some ragdoll-specific code in the player we get for free with it being a mountable
1 Year Ago
merge from main
1 Year Ago
merge from ragdoll_as_mountable
1 Year Ago
reworked ragdolling as a mountable
1 Year Ago
moved ragdoll convar to server
1 Year Ago
initial setup of serverside ragdolling with moderate bike collision damage
1 Year Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
1 Year Ago
merge from BurstClothFixes
1 Year Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
1 Year Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values