userGriglercancel
reporust_rebootcancel

1,825 Commits over 852 Days - 0.09cph!

1 Year Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
1 Year Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
1 Year Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
1 Year Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
1 Year Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
1 Year Ago
adjusted gui slider values
1 Year Ago
initial ui sign.update.sculpture prefab variant
1 Year Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
1 Year Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
1 Year Ago
better defaults on sculpting tool data
1 Year Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
1 Year Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
1 Year Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
1 Year Ago
merge from main
1 Year Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
1 Year Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
1 Year Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
1 Year Ago
merge from main
1 Year Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
1 Year Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
1 Year Ago
hooked up new light setup in code
1 Year Ago
missing cleanup
1 Year Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
1 Year Ago
fixed backwards WriteOnly/ReadOnly attributes on job and changed bad naming that caused it
1 Year Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
1 Year Ago
corrected material initialization logic so emissive material and property is actualy set when loading
1 Year Ago
saving/loading sculpture light settings
1 Year Ago
toast to show if you're trying to edit a sculpture while it's locked
1 Year Ago
any edited sculpture shows picture CornerIcon in UI
1 Year Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
1 Year Ago
merge ice_sculpture->main (server compile fix)
1 Year Ago
server compile fix
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
1 Year Ago
codegen
1 Year Ago
merge from main (needs codegen)
1 Year Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
1 Year Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
1 Year Ago
assigned impact effect to WIP effect
1 Year Ago
merge from ice_sculptures
1 Year Ago
merge from main
1 Year Ago
▌ ▊▋▅▇▊ ▄▊▇▅▉▅▆ █▆▄ ▍▉██▇▋▋▌▆▉▇▊█▋ ▉▍▄▍▉█▋▉▆ ▋▍▄▅ ▋▅▅▍▄▇▍ ▄█▄▊ ▋▅▌▌▌▌▆ ▇▆▊▉▉▄▆▌▋ ▆█▆▊ ▉▆▊▍▊▄▉▇ ▇▉▋ ▅▌█▆█▉▌▊█▉ ▉▋█▅▉ ▅▊▆▉▊ ▊▅█▅██ ▍▅▌▆▍▄ ▊▌█ ▋▊▄▇▆█▋▌▄ ▍█▅▋ ▅ ▍▍▅▋▍▅▄▇▆ ▋▍ ▊▊▌▅▉▉▅ ▉▋▌█ ▉▌▇▅▌▆ ▇▆▍ ▇▅▄▌▇▌▇▋▋ ▇▇▇▇ ▇ ▊▋▍▋▉█▇▉▍ ▆█▇▆ █▋▆▌
1 Year Ago
sculpting doesn't consume item condition
1 Year Ago
merge from main
1 Year Ago
compile fix + cleanup
1 Year Ago
Sculptures respect the Hide/Censor Signs setting
1 Year Ago
added more controls to ugc panel for sculptures
1 Year Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
1 Year Ago
merge ice_sculptures->main