userGriglercancel
reporust_rebootcancel

1,611 Commits over 760 Days - 0.09cph!

Today
merge from sculptures
Today
merge from main
Today
merge from sculptures/lods
Today
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
Today
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
Today
merge from main
4 Days Ago
merge from terrain_anchor_tooling
4 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
4 Days Ago
merge from boat_foundation_clipping_improv
4 Days Ago
increase hull eject velocity
5 Days Ago
configured trigger hurt scaling on boat foundations
5 Days Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
5 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
5 Days Ago
merge from sculptures
5 Days Ago
removed old wrong sculpting tooltip
5 Days Ago
merge from main
5 Days Ago
changed SculptingToolData from mono to static helper class
5 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
6 Days Ago
mark ice sculpture as hidden
6 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
6 Days Ago
adjust push velocity for short time after sculpture edit
6 Days Ago
overlap censor bounds to avoid nasty visible grid
7 Days Ago
Fixed lighting/camera setup in sculpting dialog
7 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
7 Days Ago
center block from sculpture setup data in dialog creation
7 Days Ago
mbp instead of material instance
7 Days Ago
handle rare drag-on-open NRE
8 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
8 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
8 Days Ago
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
11 Days Ago
merge from ragdoll_selfcollision_fix
11 Days Ago
re-enabled ragdoll<->ragdoll collision
11 Days Ago
spawning baseplate properly in sculpt ui
11 Days Ago
adjusted msg length limit
11 Days Ago
sanity limits on sculpt update rpc msg
11 Days Ago
check for buffer failure in sculpture update
11 Days Ago
cleaned up semi-useless chunk prefab
11 Days Ago
more compile fixes
12 Days Ago
build compile fix
12 Days Ago
merge from main
12 Days Ago
fixed hardcoded data bounds in admin view
12 Days Ago
updated sculpting menu items
12 Days Ago
assign new pedestal for gui
12 Days Ago
reduced block size to fit pedestal better
12 Days Ago
merge from main
13 Days Ago
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
13 Days Ago
fix double free on pooled array in sculpting
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
more profiling