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918 Commits over 457 Days - 0.08cph!

Yesterday
merge from drone_storage_slot
Yesterday
corrected inherited velocity used to throw projectiles, may want to dampen this still
Yesterday
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
Yesterday
properly centered drone action prompt label on computerscreen ui
Yesterday
merge from drone_storage_slot
Yesterday
merge from main
Yesterday
address feedback on thrownweapon modification
Yesterday
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
Yesterday
let drones be picked up without hammer again
Yesterday
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
Yesterday
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
Yesterday
merge from main
2 Days Ago
re-enable collision with dropped items after short timeout
2 Days Ago
merge from main
2 Days Ago
added foliage displacement to the drone because I kept losing them
3 Days Ago
fix attachpoint assignment, was getting stomped when loading entities from save
3 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
4 Days Ago
merge from drone_storage_slot
4 Days Ago
merge from main
4 Days Ago
added `drone.disableSamTargeting` convar for balance testing
4 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
4 Days Ago
player-controlled drones targetable by SAMs
4 Days Ago
missing change
4 Days Ago
moved drop input response so it's reliable
4 Days Ago
merge from drone_storage_slot
4 Days Ago
don't let market drones brick the server with bad entityref access
4 Days Ago
merge from main
4 Days Ago
merge from drone_storage_slot - first pass for early testing
5 Days Ago
ignore collisions between dropped item and drone
5 Days Ago
merge from main
5 Days Ago
drone properly drops storage loot on death
5 Days Ago
drone uses its own loot panel
5 Days Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
5 Days Ago
account for attack cooldown on ThrownWeapon types
5 Days Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
5 Days Ago
require hammer for drone pickup to avoid menu issues for now
5 Days Ago
invert IsEmpty flag
5 Days Ago
get storage contents on pickup
5 Days Ago
removed carton box collider, purely visual
5 Days Ago
switched to fuelsmall loot panel, needs its own really
5 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
5 Days Ago
merge from physics_bounds_commands_fix
5 Days Ago
combined bounds used for both physx bounds commands
5 Days Ago
merge from physics_bounds_commands
5 Days Ago
server commands to set and get physics world bounds for profiling purposes
9 Days Ago
fixed compile from CoACD
9 Days Ago
wrap custom coacd editor in defines
9 Days Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)