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1,574 Commits over 699 Days - 0.09cph!

3 Days Ago
compile fix
4 Days Ago
merge from playerboat_beached_flipping_fix
4 Days Ago
better controlled lifting force with PlayerBoat unbeaching
6 Days Ago
adjusted torch BC controller position for better rotation adjustments
6 Days Ago
cherry pick 149555 - BC simulation frame delta fixes
6 Days Ago
BC pass on the industrial torch VM
11 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
11 Days Ago
11 Days Ago
compile fix
11 Days Ago
set serialized version as well
11 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
11 Days Ago
initial tool
11 Days Ago
added /ProfilerCaptures to ignore.conf
14 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
14 Days Ago
merge from mismatched_serialized_analyzer
14 Days Ago
analyzer optim, takes approx 40% the time it did before
14 Days Ago
merge from main
14 Days Ago
last CodeAnalyzer version for these changes, catches more edge cases but didn't find any of them in our codebase
14 Days Ago
last serialized field fix
14 Days Ago
merge from main
17 Days Ago
switch out batched packet send storage for HashSet to avoid multiple sends from an entity within a circuit tick
18 Days Ago
fixed wrong conditional
18 Days Ago
moved SendBufferedFlagChanges outside of circuit loop
18 Days Ago
using HasSubscribers method instead of manual check
18 Days Ago
skip sending batched packets to groups with no subscribers
18 Days Ago
SimpleLight sends on/off flags through batched system
18 Days Ago
added BatchedEntityFlags packet type - allows IOCircuitSystem to buffer entity flag changes from IOEntities and send batched packets instead of per-entity packets - test setup with 2000 lights goes from 26ms to <2ms on the server
21 Days Ago
updated CodeAnalyzer - better perf
21 Days Ago
slapdash serialized property mismatch fixes
21 Days Ago
updated CodeAnalyzer.dll - better path exclusion
21 Days Ago
updated CodeAnalyzer.dll - catches mismatched serialized properties
24 Days Ago
cleanup rocket splash scenario prefab properly
24 Days Ago
merge from main
25 Days Ago
tertiary prefab variants for all remaining charms
25 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
25 Days Ago
code support for tertiary charm prefab setup
26 Days Ago
set attachment anchor on C4 HeldEntity prefab
26 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
26 Days Ago
merge from main
27 Days Ago
merge from dont_bake_on_load
27 Days Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
27 Days Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
32 Days Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
32 Days Ago
merge from main
32 Days Ago
merge from main
33 Days Ago
merge from playerboat_testfix
33 Days Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
33 Days Ago
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33 Days Ago
merge from fields_mismatch_cleanup
33 Days Ago
missing nonserialized attribute