1,611 Commits over 760 Days - 0.09cph!
merge from sculptures/lods
refactored out persistent vertices/indices in the generator for TempJob allocated lists, virtually free and allows parallel LOD marches
initial LOD setup - using box sampling at mip levels to generate meshes from the same data using smaller grids, only generating 2 lods because it turns to nothing after that many. Can get tri count in the region of 9k->2k->0.2k
merge from terrain_anchor_tooling
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors
- generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
merge from boat_foundation_clipping_improv
increase hull eject velocity
configured trigger hurt scaling on boat foundations
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
removed old wrong sculpting tooltip
changed SculptingToolData from mono to static helper class
rewmoving now-redundant SculptingToolData PrefabAttribute
mark ice sculpture as hidden
cleaned up tooltips and icons a bit in the sculpting gui
adjust push velocity for short time after sculpture edit
overlap censor bounds to avoid nasty visible grid
Fixed lighting/camera setup in sculpting dialog
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
center block from sculpture setup data in dialog creation
mbp instead of material instance
handle rare drag-on-open NRE
fixed missing attribute on event methods breaking undo/redo in build
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build
- built manifest
merge from ragdoll_selfcollision_fix
re-enabled ragdoll<->ragdoll collision
spawning baseplate properly in sculpt ui
adjusted msg length limit
sanity limits on sculpt update rpc msg
check for buffer failure in sculpture update
cleaned up semi-useless chunk prefab
fixed hardcoded data bounds in admin view
updated sculpting menu items
assign new pedestal for gui
reduced block size to fit pedestal better
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
fix double free on pooled array in sculpting