918 Commits over 457 Days - 0.08cph!
merge from drone_storage_slot
corrected inherited velocity used to throw projectiles, may want to dampen this still
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
properly centered drone action prompt label on computerscreen ui
merge from drone_storage_slot
address feedback on thrownweapon modification
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
let drones be picked up without hammer again
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself
- fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
re-enable collision with dropped items after short timeout
added foliage displacement to the drone because I kept losing them
fix attachpoint assignment, was getting stomped when loading entities from save
merge from drone_storage_slot
- should fix weird main branch commit issue from earlier merge
merge from drone_storage_slot
added `drone.disableSamTargeting` convar for balance testing
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones)
- gave drones proper vehicled detailed collision and AI collider for turret targetting
player-controlled drones targetable by SAMs
moved drop input response so it's reliable
merge from drone_storage_slot
don't let market drones brick the server with bad entityref access
merge from drone_storage_slot
- first pass for early testing
ignore collisions between dropped item and drone
drone properly drops storage loot on death
drone uses its own loot panel
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui
- drone implements to prompt that its drop is ready when by checking its flags
account for attack cooldown on ThrownWeapon types
separated drone storage interactable collider and cleaned up client/server separation of drone components
require hammer for drone pickup to avoid menu issues for now
get storage contents on pickup
removed carton box collider, purely visual
switched to fuelsmall loot panel, needs its own really
added wip drone storage subentity with single slot and ability to remotely drop contents
merge from physics_bounds_commands_fix
combined bounds used for both physx bounds commands
merge from physics_bounds_commands
server commands to set and get physics world bounds for profiling purposes
wrap custom coacd editor in defines
merge from /main/coACD
- adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)