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1,309 Commits over 548 Days - 0.10cph!

Today
fixed an issue where you couldn't actually do finely controlled modifications, moving the brush too slowly actually counted as not having moved the brush at all - significantly easier to make small modifications now and it feels more fluid
Today
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
3 Days Ago
merge from better_smoothing
3 Days Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
3 Days Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
4 Days Ago
moved ice block to Deployed layer
4 Days Ago
removed old movement/bullet blocker setup and other cleanup
4 Days Ago
stopped some unecessary cube marching enqueues when placed
4 Days Ago
merge from censoring
4 Days Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
4 Days Ago
fixed wrong physics mesh assignment and server compile errors
4 Days Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
4 Days Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
8 Days Ago
merge from boat_wall_trigger_improvements
8 Days Ago
merge from ramp_plank_parenting_fix
8 Days Ago
merge from kinematic_shoredrift_fix
8 Days Ago
merge from trigger_parent_nre_fix
8 Days Ago
rebuild censor chunks and reapply properly when censorsigns changes
8 Days Ago
merge from obb_test
8 Days Ago
removed 3D gaussian blur entirely, it was too slow
8 Days Ago
split censoring XYZ segment counts and convarred, defaulting to (4,5,4)
8 Days Ago
local-region OBB pointcloud fitting
8 Days Ago
slight cleanup, disabling blur for now
8 Days Ago
8 Days Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
9 Days Ago
merge from parent
9 Days Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
10 Days Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from fixedupdate_cleanup
10 Days Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
10 Days Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
10 Days Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
10 Days Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
10 Days Ago
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11 Days Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
11 Days Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
11 Days Ago
improved transform access
11 Days Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
11 Days Ago
merge from triggerparent_pooling_leak
11 Days Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
11 Days Ago
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11 Days Ago
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11 Days Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
12 Days Ago
12 Days Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
12 Days Ago
12 Days Ago
mrege from parent