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1,794 Commits over 822 Days - 0.09cph!

Today
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
11 Days Ago
manually reverted 161177 and tied it to a poolable.cachestatesoninit convar for further testing, stops the jungle fps drop
13 Days Ago
cleaned up test scene and meshes
14 Days Ago
test scene fluff
14 Days Ago
support for burstcloth chains to be fixed at any arbitrary bone, allowing connections at either end
25 Days Ago
helper class cleanup
25 Days Ago
inlined the work of some jobs to stress the job system less, takes another 5s off the time - water evap/accumulate inlined - slope calculation inlined
25 Days Ago
reworked largest erosion job to use an inlined SoA view - reinterpret float array as a float4 in the loop, this lets you to get fully laned SIMD auto-vectorization without needing intrinsics original 47s erosion down to 29s with matching results
26 Days Ago
fixed empty procmap scene
26 Days Ago
converted all jobs to batch by rows instead of pulling XY coordinates out of the flat array's index, fixed some other minor issues 4500 map erosion time down from 47s to 39s
28 Days Ago
merge from main
39 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
40 Days Ago
properly handle dialog closing on player death and sculpture destruction
41 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
41 Days Ago
Gave sculptures bullet penetration again, but on the right branch
41 Days Ago
merge from main
41 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
42 Days Ago
added drag handling to the expanded image so you can inspect the sculptures easier
42 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
42 Days Ago
pull specific pass out of material instead of drawing all passes
42 Days Ago
merge from sculptures
42 Days Ago
small optim for better cache friendliness
43 Days Ago
smoothop optim
43 Days Ago
first pass on an explicit smoothing tool
43 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
43 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
43 Days Ago
set max brush size limit based on max sculptable bounds
43 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
43 Days Ago
replaced icons in sculpting gui
43 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
43 Days Ago
merge from main
47 Days Ago
merge from sculptures
47 Days Ago
juggled new tool icons a bit
47 Days Ago
merge from clipcurve
47 Days Ago
cleanup, also added a sculpture-up aligned placement for carving/additive modes when duck is held the shapes align with the pedestal
47 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
47 Days Ago
merge from ocean_sim_waterlevel_trace_fix
47 Days Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
47 Days Ago
merge from sculptures
47 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
47 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
47 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
47 Days Ago
merge from sculptures
47 Days Ago
nre guard push collider adjustment
47 Days Ago
tightened up sculpture placement sockets
47 Days Ago
merge from main
48 Days Ago
merge from sculptures
48 Days Ago
merge from main
48 Days Ago
regenerated and updated rock sculpture guide mesh
48 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture