userGriglercancel

1,282 Commits over 548 Days - 0.10cph!

12 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
12 Months Ago
super basic in-editor marching cube setup to make experimenting a bit easier
12 Months Ago
test meshes
12 Months Ago
testing setup for fitting marching cubes to mesh
12 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
12 Months Ago
handling item condition properly on ice sculpture deployables
12 Months Ago
made smoothing less aggressive (still destructive, just less so)
12 Months Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
12 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
12 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
12 Months Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
12 Months Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
12 Months Ago
adjusted gui slider values
12 Months Ago
initial ui sign.update.sculpture prefab variant
12 Months Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
12 Months Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
12 Months Ago
better defaults on sculpting tool data
12 Months Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
12 Months Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
12 Months Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
12 Months Ago
merge from main
1 Year Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
1 Year Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
1 Year Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
1 Year Ago
merge from main
1 Year Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
1 Year Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
1 Year Ago
hooked up new light setup in code
1 Year Ago
missing cleanup
1 Year Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
1 Year Ago
fixed backwards WriteOnly/ReadOnly attributes on job and changed bad naming that caused it
1 Year Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
1 Year Ago
corrected material initialization logic so emissive material and property is actualy set when loading
1 Year Ago
saving/loading sculpture light settings
1 Year Ago
toast to show if you're trying to edit a sculpture while it's locked
1 Year Ago
any edited sculpture shows picture CornerIcon in UI
1 Year Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
1 Year Ago
merge ice_sculpture->main (server compile fix)
1 Year Ago
server compile fix
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
1 Year Ago
codegen
1 Year Ago
merge from main (needs codegen)
1 Year Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
1 Year Ago
block impact fx hooked up properly (ice sprays ice, wood sprays wood)
1 Year Ago
assigned impact effect to WIP effect
1 Year Ago
merge from ice_sculptures
1 Year Ago
merge from main
1 Year Ago
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