userGriglercancel

1,605 Commits over 760 Days - 0.09cph!

10 Months Ago
scale sail thrust while lower/raising for smoother transition and less jerk
10 Months Ago
removed log
10 Months Ago
merge from naval_update
10 Months Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
10 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
10 Months Ago
trying reduced sail thrust 3000->2000
10 Months Ago
boat stability work
10 Months Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
10 Months Ago
remplaced mesh colliders with primitive
10 Months Ago
replacing outboard motor hierarchy scaling with mesh import scaling
10 Months Ago
cleaned up some dead code in playerboat controls
10 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
10 Months Ago
merge from burst_1_8_25
10 Months Ago
merge from main
10 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
10 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
10 Months Ago
burst update 1.8.18 -> 1.8.25
10 Months Ago
merge from drone_storage_slot
10 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
10 Months Ago
merge from main
10 Months Ago
missing localize on rcmenu
10 Months Ago
merge from drone_storage_slot
10 Months Ago
merge from main
10 Months Ago
undo typo
10 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
10 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
10 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
10 Months Ago
fixed normal item drop that had broken in cleanup
11 Months Ago
merge from drone_storage_slot
11 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
11 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
11 Months Ago
properly centered drone action prompt label on computerscreen ui
11 Months Ago
merge from drone_storage_slot
11 Months Ago
merge from main
11 Months Ago
address feedback on thrownweapon modification
11 Months Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
11 Months Ago
let drones be picked up without hammer again
11 Months Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
11 Months Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
11 Months Ago
merge from main
11 Months Ago
re-enable collision with dropped items after short timeout
11 Months Ago
merge from main
11 Months Ago
added foliage displacement to the drone because I kept losing them
11 Months Ago
fix attachpoint assignment, was getting stomped when loading entities from save
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
11 Months Ago
merge from drone_storage_slot
11 Months Ago
merge from main
11 Months Ago
added `drone.disableSamTargeting` convar for balance testing