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1,282 Commits over 548 Days - 0.10cph!

1 Year Ago
sculpting doesn't consume item condition
1 Year Ago
merge from main
1 Year Ago
compile fix + cleanup
1 Year Ago
Sculptures respect the Hide/Censor Signs setting
1 Year Ago
added more controls to ugc panel for sculptures
1 Year Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
corrected carving bounds check - big performance gain
1 Year Ago
merge ice_sculptures->main
1 Year Ago
merge from main
1 Year Ago
added ice block to iconrender scene's ice sculpture
1 Year Ago
merge from main
1 Year Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
1 Year Ago
merge ice_sculpture -> main
1 Year Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
1 Year Ago
re-baked construction guide mesh
1 Year Ago
update deployment bounds
1 Year Ago
merge from main
1 Year Ago
added GameTip for additional sculpting controls
1 Year Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
1 Year Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
1 Year Ago
icreased grid resolution further
1 Year Ago
fixed entity bounds on ice sculpture
1 Year Ago
enforce burst compatibility on Point3DGrid
1 Year Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
1 Year Ago
blurring a slightly larger radius than the carve
1 Year Ago
cleanup (wrong namespaces and nested jobs)
1 Year Ago
removed unused sculpture convar
1 Year Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
1 Year Ago
increase time before simplification starts - flickers less between hits with slower tools
1 Year Ago
manifest
1 Year Ago
merge from main
1 Year Ago
running simplification on editor-generated default block - re-generated block
1 Year Ago
adjusted deploy volume obb on ice sculpture
1 Year Ago
re-baked default ice block
1 Year Ago
better editor support for marching cubes
1 Year Ago
increased sculpture grid resolution
1 Year Ago
added early return when trying to load a sculpture data-set with a non-matching size
1 Year Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
1 Year Ago
assigning new ice material to block
1 Year Ago
manifest + code gen
1 Year Ago
removed old dev dpvold prefab (unused)
1 Year Ago
fixed nre on client loading of sculpture
1 Year Ago
updated entity bounds
1 Year Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
1 Year Ago
actual client compile fix
1 Year Ago
client compile fix
1 Year Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
1 Year Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%