userGriglercancel

1,793 Commits over 822 Days - 0.09cph!

12 Months Ago
some weak artificial separation forces between boats for a short period, needs more work and some mass involved as it's too simple
12 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
12 Months Ago
trying reduced sail thrust 3000->2000
12 Months Ago
boat stability work
12 Months Ago
regenerate static fields to fix compile - added ResetStaticFields call to codegen clean
12 Months Ago
remplaced mesh colliders with primitive
12 Months Ago
replacing outboard motor hierarchy scaling with mesh import scaling
12 Months Ago
cleaned up some dead code in playerboat controls
12 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
12 Months Ago
merge from burst_1_8_25
12 Months Ago
merge from main
12 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
12 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
12 Months Ago
burst update 1.8.18 -> 1.8.25
12 Months Ago
merge from drone_storage_slot
12 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
12 Months Ago
merge from main
12 Months Ago
missing localize on rcmenu
12 Months Ago
merge from drone_storage_slot
12 Months Ago
merge from main
12 Months Ago
undo typo
12 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
12 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
12 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
12 Months Ago
fixed normal item drop that had broken in cleanup
1 Year Ago
merge from drone_storage_slot
1 Year Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
1 Year Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
1 Year Ago
properly centered drone action prompt label on computerscreen ui
1 Year Ago
merge from drone_storage_slot
1 Year Ago
merge from main
1 Year Ago
address feedback on thrownweapon modification
1 Year Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
1 Year Ago
let drones be picked up without hammer again
1 Year Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
1 Year Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
1 Year Ago
merge from main
1 Year Ago
re-enable collision with dropped items after short timeout
1 Year Ago
merge from main
1 Year Ago
added foliage displacement to the drone because I kept losing them
1 Year Ago
fix attachpoint assignment, was getting stomped when loading entities from save
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
1 Year Ago
merge from drone_storage_slot
1 Year Ago
merge from main
1 Year Ago
added `drone.disableSamTargeting` convar for balance testing
1 Year Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
1 Year Ago
player-controlled drones targetable by SAMs
1 Year Ago
missing change