userGriglercancel

1,605 Commits over 760 Days - 0.09cph!

11 Months Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
11 Months Ago
player-controlled drones targetable by SAMs
11 Months Ago
missing change
11 Months Ago
moved drop input response so it's reliable
11 Months Ago
merge from drone_storage_slot
11 Months Ago
don't let market drones brick the server with bad entityref access
11 Months Ago
merge from main
11 Months Ago
merge from drone_storage_slot - first pass for early testing
11 Months Ago
ignore collisions between dropped item and drone
11 Months Ago
merge from main
11 Months Ago
drone properly drops storage loot on death
11 Months Ago
drone uses its own loot panel
11 Months Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
11 Months Ago
account for attack cooldown on ThrownWeapon types
11 Months Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
11 Months Ago
require hammer for drone pickup to avoid menu issues for now
11 Months Ago
invert IsEmpty flag
11 Months Ago
get storage contents on pickup
11 Months Ago
removed carton box collider, purely visual
11 Months Ago
switched to fuelsmall loot panel, needs its own really
11 Months Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
11 Months Ago
merge from physics_bounds_commands_fix
11 Months Ago
combined bounds used for both physx bounds commands
11 Months Ago
merge from physics_bounds_commands
11 Months Ago
server commands to set and get physics world bounds for profiling purposes
11 Months Ago
fixed compile from CoACD
11 Months Ago
wrap custom coacd editor in defines
11 Months Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
11 Months Ago
broke up PlayerBoat monolith file
11 Months Ago
comitting to non-controlled sails and torque rudder control scheme for now
11 Months Ago
merge from sail_physics_test
11 Months Ago
increased rudder torque-control strength, set default control scheme to that for now
11 Months Ago
merge from boat_building
11 Months Ago
third option on rudder control, bit of debug vis cleanup
11 Months Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
11 Months Ago
better defaults for pos/dir influences vars
11 Months Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
11 Months Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
11 Months Ago
corrected artifical water sources not populating the artificalWater field in WaterInfo in all test cases, buoyancy flow force ignores artifical water sources
11 Months Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector
11 Months Ago
added inspector buttons
11 Months Ago
merge from mil_tunnel_terrain_ignore_fix3
11 Months Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
11 Months Ago
split collider data SO out into its own file
11 Months Ago
better default params and fixed it not actually using the target MeshFilter it's given
11 Months Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
11 Months Ago
added CoACD package locally to allow modification
11 Months Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
11 Months Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
11 Months Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate