userGriglercancel

935 Commits over 457 Days - 0.09cph!

Today
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
Today
merge from burst_1_8_25
Yesterday
merge from main
Yesterday
moved HeightMap and TopologyMap query jobs to be deterministic
Yesterday
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
Yesterday
burst update 1.8.18 -> 1.8.25
3 Days Ago
merge from drone_storage_slot
3 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
3 Days Ago
merge from main
3 Days Ago
missing localize on rcmenu
4 Days Ago
merge from drone_storage_slot
4 Days Ago
merge from main
4 Days Ago
undo typo
4 Days Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
4 Days Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
4 Days Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
4 Days Ago
fixed normal item drop that had broken in cleanup
6 Days Ago
merge from drone_storage_slot
6 Days Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
6 Days Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
6 Days Ago
properly centered drone action prompt label on computerscreen ui
6 Days Ago
merge from drone_storage_slot
6 Days Ago
merge from main
6 Days Ago
address feedback on thrownweapon modification
6 Days Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
7 Days Ago
let drones be picked up without hammer again
7 Days Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
7 Days Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
7 Days Ago
merge from main
7 Days Ago
re-enable collision with dropped items after short timeout
7 Days Ago
merge from main
7 Days Ago
added foliage displacement to the drone because I kept losing them
7 Days Ago
fix attachpoint assignment, was getting stomped when loading entities from save
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
9 Days Ago
merge from drone_storage_slot
9 Days Ago
merge from main
9 Days Ago
added `drone.disableSamTargeting` convar for balance testing
9 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
9 Days Ago
player-controlled drones targetable by SAMs
9 Days Ago
missing change
9 Days Ago
moved drop input response so it's reliable
9 Days Ago
merge from drone_storage_slot
9 Days Ago
don't let market drones brick the server with bad entityref access
9 Days Ago
merge from main
9 Days Ago
merge from drone_storage_slot - first pass for early testing
9 Days Ago
ignore collisions between dropped item and drone
9 Days Ago
merge from main
9 Days Ago
drone properly drops storage loot on death