6,219 Commits over 3,926 Days - 0.07cph!
ammo balance
fixed shotgun slugs not actually being slugs, whoops
protocol++
updated manifest
updated loot tables
bunch of megs fixed icons
if( = if (
balanced fire damage to buildings
added new ammo icons
added explosive rifle ammo
Fixed fire spreading and made it spread less based on generation
bow can take multiple ammo types
added HV bow ammo
added 12 gauge shotgun slug
incendiary now rocket moves slower than basic rocket
Added Incendiary ammo types!
Added incendiary rocket
Added explosive ammo
fixed seeing reload options menu when clipsize was 0
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
disabled particle refraction
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
attempt to fix footstep issues
Supply Signal now networks properly to people out of range or if they are just connecting
projectiles clean themselves up when invisible
adjusted tracer material to look similar to old one
tracers effects are scaled based on velocity
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo)
Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
phrases + fix 556 ammo name
proper supply signal icon
WIP smoke rocket (disabled)
Proper ammotype change prediction
ServerProjectile aimcone calculated on server
added high velocity rocket (wip)
Can now use multiple ammo types
whole bunch of changes to the ammo/weapon system
//move num pellets into the ammo type
//move velocity base into the ammo type
//add velocity scalar to the weapon
//make eoka fire any rounds