userHelkcancel

6,130 Commits over 3,836 Days - 0.07cph!

10 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
consumption balance
10 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it
10 Years Ago
updated icons
10 Years Ago
just incase of NRE
10 Years Ago
fixed dumb error
10 Years Ago
autosprint after 2 seconds
10 Years Ago
each strike with eoka increases chances next strike will make it fire
10 Years Ago
protocol++
10 Years Ago
You can remove unlocked locks from doors
10 Years Ago
new icons for meat
10 Years Ago
Updated SSAOPro to 1.3.4
10 Years Ago
updated water footstep effect
10 Years Ago
heat refraction test
10 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
10 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
10 Years Ago
small bug with footsteps
10 Years Ago
water footsteps stay on the surface of the water now
10 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
10 Years Ago
torch is cheaper to produce
10 Years Ago
balance of resource gathering, balance of building health
10 Years Ago
fix for viewpunch NRE (maybe?)
10 Years Ago
fixed compile error on server (sorry)
10 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
10 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
10 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
10 Years Ago
Temp debug stuff
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
not too much
10 Years Ago
nights are colder ore cooks faster
10 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
10 Years Ago
balanced food calories and health bonuses
10 Years Ago
merge into main - a bunch of damage balance and hide balance changes
10 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
10 Years Ago
repair bench easier to create, repair bench default blueprint
10 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
10 Years Ago
merge from main generic deployable protection
10 Years Ago
eoka recovers from cancelled attack faster
10 Years Ago
fixes for cold protection/overheating
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
climate fixes clothing cold balance fixes re-added comfort status panel after merge
10 Years Ago
merge from main
10 Years Ago
Bunch of metabolism changes Healing based off calories works differently Comfort works! Climates have different temperatures now Cold damages you & armor protects against cold Radiation protection works properly once again