userHelkcancel

6,130 Commits over 3,836 Days - 0.07cph!

10 Years Ago
Icons for barricades & camera
10 Years Ago
you can now jump out of water onto small ledges
10 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
10 Years Ago
health regen radiation limit adjusted
10 Years Ago
radiation damage regression fix
10 Years Ago
guitar icon
10 Years Ago
clothing has some minor radiation protection
10 Years Ago
radiation balance grenade balance explosives use multiple damage types
10 Years Ago
grenade bounce sound is no longer 2d added grenade icon
10 Years Ago
Updated grenade to be in 'Weapons' loot table
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
F1 Grenade implementation :D
10 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
10 Years Ago
stone more expensive armored much more expensive
10 Years Ago
Fix for awake players not adding comfort
10 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
10 Years Ago
stone hatchet world model
10 Years Ago
more compile error BS
10 Years Ago
compile fix
10 Years Ago
merge into main
10 Years Ago
plastic moves/deletes
10 Years Ago
update phrases etc
10 Years Ago
merge from main
10 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
10 Years Ago
held bandage baseline syringe refactor
10 Years Ago
fix for sleeping bag list not showing up
10 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
10 Years Ago
Removed unnecessary hack for sleeping bags
10 Years Ago
small refactor for eyepeek
10 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
10 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
10 Years Ago
Fix resource nodes not visually getting smaller based on contents
10 Years Ago
fixed uncrouching into ceilings and rocks
10 Years Ago
renamed 'Assign to friend' to 'Give to friend'
10 Years Ago
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
10 Years Ago
enabled gibbing of basecombat objects
10 Years Ago
updated lootcrate models
10 Years Ago
fixed repairbench scale
10 Years Ago
updated repair bench model
10 Years Ago
fixed boneknife crafting time
10 Years Ago
added new icons
10 Years Ago
new tracer effect lowered rate of fire for some weapons
10 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
10 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
10 Years Ago
Dead players provide no comfort Sleeping players add half comfort
10 Years Ago
Never wound while sleeping bleeding stops when wounded
10 Years Ago
compile error fix
10 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
10 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper