6,236 Commits over 3,957 Days - 0.07cph!
proper supply signal icon
WIP smoke rocket (disabled)
Proper ammotype change prediction
ServerProjectile aimcone calculated on server
added high velocity rocket (wip)
Can now use multiple ammo types
whole bunch of changes to the ammo/weapon system
//move num pellets into the ammo type
//move velocity base into the ammo type
//add velocity scalar to the weapon
//make eoka fire any rounds
fixed bullet texture on revolver
fixed ak47 viewmodel clipping
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
firearms lose less condition per shot
added proper icons for beancan & smg
added light to beancan grenade fuse
lowered SMG fov
repositioned viewmodel to be lower
updated wick sparks to be emissive
increased grenade effectiveness
Added Custom SMG
reduced revolver crafting costs
beancan grenade icon update
nerfed arrow projectile velocity
reduced extra-long delay chance
fixed compile errors with grenade
grenade polish
beancan grenade first pass
beancan grenade first pass
giddyup - merged research table into main
re-added merge stuff
finalized first pass of research table
drop tables for research table
Bunch of bugfixes for research table
greyout locked slots
research bench 90% done ( minus artwork )