6,124 Commits over 3,836 Days - 0.07cph!
merge into main
eoka behaves like it did in legacy, with a few extras
merge from main
added eoka strike recoil and strike functionality
adjusted repair bench recipe
less deflection randomness on ricochets
protocol++
changed if( to if ( (sorry garry)
Merged repair bench into main with placeholder art
repair bench displaying proper text
placeholder art
lose some extra velocity on ricochet
projectiles now scale their damage based on velocity
projectile drag working properly
projectile weapon damage balance
fixed reload times on smg and ar
balanced a few melee weapon gather rates
harvesting corpses should work properly now
revolver attack shake toned down
bugfix for harvesting corpses
less fov on revolver fire
env.time will change the time on the server
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
fixed some missing references (causing invisible viewmodels)
fixed weird spear animations
Fix for player corpse not being harvestable
balance for animal corpse contents
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
fixed resource gathering, gather/damage amounts now specific to each weapon