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6,043 Commits over 3,683 Days - 0.07cph!

9 Years Ago
stacking fix
9 Years Ago
only send condition when full integer changes
9 Years Ago
saveprotocol++ (sorry!)
9 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
9 Years Ago
Renamed some functions, guns now lose condition when fired
9 Years Ago
protocol++
9 Years Ago
merge into main
9 Years Ago
added condition vars to a bunch of items
9 Years Ago
minor refactor
9 Years Ago
merge from main
9 Years Ago
changes for server to know when broken
9 Years Ago
merge from main
9 Years Ago
missing stuff
9 Years Ago
condition2
9 Years Ago
property changes
9 Years Ago
base item condition stuff
9 Years Ago
merge from main #2
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
updated radzone amounts
9 Years Ago
radiation changes back in
9 Years Ago
merge from main
9 Years Ago
merge from main again
9 Years Ago
merge from main
9 Years Ago
updated radiation to work somewhat properly
9 Years Ago
merge from main
9 Years Ago
rad changes
10 Years Ago
easier to hear players
10 Years Ago
removed debug.log call
10 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
10 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
10 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
10 Years Ago
test
10 Years Ago
protocol++
10 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
10 Years Ago
merge from main
10 Years Ago
adjusted spawn rates
10 Years Ago
Rebalanced drop tables hazmat suit now makes you take more damage from attacks
10 Years Ago
bugfix for disabling save on genericspawned items
10 Years Ago
merge from main
10 Years Ago
updated radtowns to use new loot system
10 Years Ago
genericspawn save/load
10 Years Ago
Fixed bug with DropToGroundLookAt Added LootContainer Refactored code for radial spawners
10 Years Ago
merge from main
10 Years Ago
GenericSpawn system for radtowns
10 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
10 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model