3,310 Commits over 3,714 Days - 0.04cph!
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
how to use bow tip
how to drink from lakes/river tip
cannot harvest tip
pickle icon
added 15 loading menu tips
added no build zone tip
added how to open build options tip
added hammer upgrade tip
added place sleepingbag tip
added how to throw tip
added how to retrieve thrown items tip
fixed hydration + calories stats being padded by respawn
fixed ConsumeFood tip
Fixed healAtCampfire tip
Added torch equip/ignite tip
Added comfort explaination tip
added consume food/water tip
Added campfire heal tip
translate mouse0 etc to "left mouse" in game tips
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)
fireball arrows slow movement
building blocked zone around crash site halved
autoturrets lose health when picked up
can rotate workbenches with R during deployable phase
can no longer build around heli crash site
can rotate tool cupboard with hammer + priv
hazmat suit craftable
hazmat icons and art updated
updated hazmat suit model
updated outlines for new arrow types
small refinery now produces charcoal
can no longer place dropboxes under water
must wait 30 seconds to repair a structure after it has been attacked
fixed explosive bullets doing slightly too much damage
fixed explosive ammo bug
no longer need to aim slightly away from target to deal maximum damage with explosive ammo
skin approval
raid ability added back to arrows, but nerfed
removed raid ability from fire arrows (for now)
updated purple loot box model
fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
key locks can always be opened by the person who placed it but you can still create keys to give to others
fixed scientist loot drops
scientists have different colored hazmat suit
added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
crossbow can accept flashlight
tonnes of asset labels
manifest
missing icons
compile fix
added handheld flashlight
fixed invisible flashlight beams
fixed invisible laser beam beam
merge upkeep notify into main
protocol++