3,383 Commits over 3,987 Days - 0.04cph!
Fix for awake players not adding comfort
stone more expensive
armored much more expensive
fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
Updated grenade to be in 'Weapons' loot table
grenade bounce sound is no longer 2d
added grenade icon
radiation balance
grenade balance
explosives use multiple damage types
clothing has some minor radiation protection
radiation damage regression fix
health regen radiation limit adjusted
fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
you can now jump out of water onto small ledges
Icons for barricades & camera
further fix for peeking head through rocks to place sleeping bags
grenade throw animation
bandage/syringe use self/use other animations implemented in third person
balanced ammo crafting times to be arond 10-15 seconds
fixed crystals having 0 health and they now use ore protection values
slightly increased chance of wounded recovery
if you don't recover from being wounded you always die
can attack if head is above water
less gravity when first impacting water
better water-ledge-jump logic
clothing uses the Cloth-Flesh physics material & impact effects
re-added censorship to ragdolls, whoops!
Clicking will no longer interrupt bandaging
replaced terrible thompson xylophone sound
Can't repair building parts under attack (fixes defensive exploit)
radiation overlay maxes out at 100 rads instead of 500
Loot panels display proper names of objects you are looting, including alive players
fixed trash cans culling a little too early
Added metal physics material to metal armor
implemented burlap headwrap
fixed all impact effects not showing up on objects that take damage
grenade usability updates, better effects
lowered grenade light radius
lowered thompson rate of fire a bit
Explosions raycast so you can take cover from them now
+ c4 won't destroy all the boxes in someones house when placed on the outside
implemented dan's gibs for furnace, large storage, small storage,
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
trying to chat while chat is disabled no longer locks your input up
merge into main, buckle up
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
made rocket effects viewable from further
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Increased health of sheet metal
slightly increased cost of sheet metal