userHelkcancel
branchrust_reboot/maincancel

3,404 Commits over 4,048 Days - 0.04cph!

11 Years Ago
updated phrases
11 Years Ago
grenade usability updates, better effects
11 Years Ago
lowered grenade light radius
11 Years Ago
lowered thompson rate of fire a bit
11 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
11 Years Ago
removed debug.log call
11 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
11 Years Ago
you can now kill horses
11 Years Ago
burlap headwrap icon
11 Years Ago
fixed cargo plane scale
11 Years Ago
set cargo plane layer
11 Years Ago
Added lerp.lerpDelay
11 Years Ago
added campfire gibs
11 Years Ago
wounding last damage type carried over to death medical tools will revive players when used on them in wounded state
11 Years Ago
trying to chat while chat is disabled no longer locks your input up
11 Years Ago
merge into main, buckle up
11 Years Ago
added rocket launcher and rocket icons updated particle effects rocket now has long lasting trail
11 Years Ago
merge into main
11 Years Ago
made rocket effects viewable from further
11 Years Ago
barricades deal reflect damage and are more suceptible to explosives rockets deal some non explosive damage as well
11 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
11 Years Ago
bandages are once again a default blueprint WOW NICE rocketlauncher starts with 0 ammo
11 Years Ago
Reduced rocket aimcone (more accurate now)
11 Years Ago
comments so I dont forget
11 Years Ago
signs no longer take bullet or explosive damage
11 Years Ago
Loading music obeys music volume convar
11 Years Ago
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks reduced explosive protection from signs
11 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
11 Years Ago
tracer fix again
11 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
11 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
11 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
10 Years Ago
giddyup - merged research table into main
10 Years Ago
protocol++
10 Years Ago
beancan grenade first pass
10 Years Ago
beancan grenade first pass
10 Years Ago
fixed compile errors with grenade grenade polish
10 Years Ago
reduced extra-long delay chance
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
beancan grenade icon update
10 Years Ago
merge into main
10 Years Ago
merge into main
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
10 Years Ago
firearms lose less condition per shot
10 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
10 Years Ago
revolver less palmy
10 Years Ago
fixed ak47 viewmodel clipping
10 Years Ago
fix for fix