3,404 Commits over 4,048 Days - 0.04cph!
grenade usability updates, better effects
lowered grenade light radius
lowered thompson rate of fire a bit
Explosions raycast so you can take cover from them now
+ c4 won't destroy all the boxes in someones house when placed on the outside
implemented dan's gibs for furnace, large storage, small storage,
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
trying to chat while chat is disabled no longer locks your input up
merge into main, buckle up
added rocket launcher and rocket icons
updated particle effects
rocket now has long lasting trail
made rocket effects viewable from further
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Increased health of sheet metal
slightly increased cost of sheet metal
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
Reduced rocket aimcone (more accurate now)
comments so I dont forget
signs no longer take bullet or explosive damage
Loading music obeys music volume convar
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Prettied up rocket spawning (no longer a clipping mesh in your face)
rockets should be able to hit people now
fixed tracer material regression
prettied up rocket smoke trail
added missing normal map to grenade
fixed grenade pausing in mid air for a second after thrown
slowed down hammer refire rate
fixed explosives not resetting building block repair delay
Explosives now have a minimum damage distance (grenades are more effective)
viewmodels are snappier when aiming down the sight (better combat)
can't upgrade building blocks under attack
re-added consumption sound effects
giddyup - merged research table into main
beancan grenade first pass
beancan grenade first pass
fixed compile errors with grenade
grenade polish
reduced extra-long delay chance
nerfed arrow projectile velocity
beancan grenade icon update
updated wick sparks to be emissive
lowered SMG fov
repositioned viewmodel to be lower
added proper icons for beancan & smg
added light to beancan grenade fuse
firearms lose less condition per shot
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
fixed ak47 viewmodel clipping