3,383 Commits over 3,987 Days - 0.04cph!
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
Reduced rocket aimcone (more accurate now)
comments so I dont forget
signs no longer take bullet or explosive damage
Loading music obeys music volume convar
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Prettied up rocket spawning (no longer a clipping mesh in your face)
rockets should be able to hit people now
fixed tracer material regression
prettied up rocket smoke trail
added missing normal map to grenade
fixed grenade pausing in mid air for a second after thrown
slowed down hammer refire rate
fixed explosives not resetting building block repair delay
Explosives now have a minimum damage distance (grenades are more effective)
viewmodels are snappier when aiming down the sight (better combat)
can't upgrade building blocks under attack
re-added consumption sound effects
giddyup - merged research table into main
beancan grenade first pass
beancan grenade first pass
fixed compile errors with grenade
grenade polish
reduced extra-long delay chance
nerfed arrow projectile velocity
beancan grenade icon update
updated wick sparks to be emissive
lowered SMG fov
repositioned viewmodel to be lower
added proper icons for beancan & smg
added light to beancan grenade fuse
firearms lose less condition per shot
Changed beancan unpredictability to be more event based than random
70% chance beancan is predictable with a 3.5-4 second fuse
15% chance to explode very shortly after throwing
15% chance for extra long fuse
25% chance for dud
50% chance dud re-ignites when picked up
fixed ak47 viewmodel clipping
fixed bullet texture on revolver
proper supply signal icon
phrases + fix 556 ammo name
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo)
Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
tracers effects are scaled based on velocity
adjusted tracer material to look similar to old one
Supply Signal now networks properly to people out of range or if they are just connecting
projectiles clean themselves up when invisible
attempt to fix footstep issues
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
disabled particle refraction
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage
merged mining quarry into main, gulp