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3,475 Commits over 4,413 Days - 0.03cph!

12 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
12 Years Ago
heat refraction test
12 Years Ago
updated water footstep effect
12 Years Ago
Updated SSAOPro to 1.3.4
12 Years Ago
new icons for meat
12 Years Ago
You can remove unlocked locks from doors
12 Years Ago
protocol++
12 Years Ago
each strike with eoka increases chances next strike will make it fire
12 Years Ago
autosprint after 2 seconds
12 Years Ago
fixed dumb error
12 Years Ago
just incase of NRE
12 Years Ago
updated icons
12 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it
12 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
12 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
12 Years Ago
compile error fix
12 Years Ago
Never wound while sleeping bleeding stops when wounded
12 Years Ago
Dead players provide no comfort Sleeping players add half comfort
12 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
12 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
12 Years Ago
new tracer effect lowered rate of fire for some weapons
12 Years Ago
added new icons
12 Years Ago
fixed boneknife crafting time
12 Years Ago
updated repair bench model
12 Years Ago
fixed repairbench scale
12 Years Ago
updated lootcrate models
12 Years Ago
enabled gibbing of basecombat objects
12 Years Ago
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
12 Years Ago
renamed 'Assign to friend' to 'Give to friend'
12 Years Ago
fixed uncrouching into ceilings and rocks
12 Years Ago
Fix resource nodes not visually getting smaller based on contents
12 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
12 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
12 Years Ago
small refactor for eyepeek
12 Years Ago
Removed unnecessary hack for sleeping bags
12 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
12 Years Ago
fix for sleeping bag list not showing up
12 Years Ago
merge into main
12 Years Ago
compile fix
12 Years Ago
more compile error BS
12 Years Ago
stone hatchet world model
12 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
12 Years Ago
Fix for awake players not adding comfort
12 Years Ago
stone more expensive armored much more expensive
12 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
12 Years Ago
merge into main
12 Years Ago
Updated grenade to be in 'Weapons' loot table
12 Years Ago
grenade bounce sound is no longer 2d added grenade icon
12 Years Ago
radiation balance grenade balance explosives use multiple damage types
12 Years Ago
clothing has some minor radiation protection