3,310 Commits over 3,714 Days - 0.04cph!
fixed fireplace being unplacable under ceilings
added extra slots to TC
added christmas tree
added christmas tree decorations
fixed fireplace deploy issues
skin approval
phrases
manifest
fireplace common drop
sitem updates
fixed some sitems researchable
fixed snowman not obeying groundwatch rules
can no longer use broken items for purchases at vending machines (min 50%)
fireplace implementation
fixed wreath deploying on double doors
metal is 2x stone health, (70% increase)
armored is 2x metal health
metal base cost is 200 frags instead of 200
compile fix for outside_range_dist on client
fixed furnace skinning
emissionToggle NRE fix
subtracted TC loot change incase of hotfix
TC no longer drops any loot when destroyed (test)
mining quarry fixes
skin approval
quarry types specialized to different resources (hqm/sulfur/stone+metal)
bases heal themselves if upkeep conditions are met and have not been attacked for 10min
tool cupboard only accepts resources
armored base cost reduced to 20hqm instead of 50+stone+wood
reduced all ammo crafting times to 3s
armored base cost reduced to 20hqm instead of 50+stone+wood
upkeep panel properly displays time left until decay begins
tool cupboard has 18 slots
grenades inherit player velocity when thrown ( run forward and jump for more range)
f1 grenade has larger radius
worldmodeloutline osx fixes
skin approval
fixed camera warning
more fixes for worldmodels
fixed a bunch of worldmodels not having outlines
outlines enabled by default
worldmodel outlines (off by default)
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest