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3,427 Commits over 4,171 Days - 0.03cph!

11 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
11 Years Ago
tracer fix again
11 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
11 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
11 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
11 Years Ago
giddyup - merged research table into main
11 Years Ago
protocol++
11 Years Ago
beancan grenade first pass
11 Years Ago
beancan grenade first pass
11 Years Ago
fixed compile errors with grenade grenade polish
11 Years Ago
reduced extra-long delay chance
11 Years Ago
nerfed arrow projectile velocity
11 Years Ago
beancan grenade icon update
11 Years Ago
merge into main
11 Years Ago
merge into main
11 Years Ago
updated wick sparks to be emissive
11 Years Ago
lowered SMG fov repositioned viewmodel to be lower
11 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
11 Years Ago
firearms lose less condition per shot
11 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
11 Years Ago
revolver less palmy
11 Years Ago
fixed ak47 viewmodel clipping
11 Years Ago
fix for fix
11 Years Ago
fixed bullet texture on revolver
11 Years Ago
merge into main
11 Years Ago
phrases
11 Years Ago
proper supply signal icon
11 Years Ago
HV rocket balance
11 Years Ago
protocol++
11 Years Ago
phrases + fix 556 ammo name
11 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
11 Years Ago
tracers effects are scaled based on velocity
11 Years Ago
adjusted tracer material to look similar to old one
11 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
11 Years Ago
attempt to fix footstep issues
11 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
11 Years Ago
disabled particle refraction
11 Years Ago
merge into main
11 Years Ago
added ladder icon
11 Years Ago
Fixed networking bug causing items not to unequip when broken (clientside) bow has less max condition
11 Years Ago
merge into main
11 Years Ago
balanced explosive/fire rounds effects when being burned shotgun slug actually works
11 Years Ago
Damage balance Slightly reduced damages from last week Alt ammo types always better than standard in terms of damage shotgun slug does lots of damage
11 Years Ago
merged mining quarry into main, gulp
11 Years Ago
protocol++
11 Years Ago
Mining quarries are much stronger Mining quarries can be repaired with hammer fuel/output storage on quarries spew contents upon destruction Mining quarry requires less metal frags to create Mining quarry no-build/noplace radius reduced to 15 units instead of 20 Mining quarry works faster chance for some areas to produce more stone
11 Years Ago
Test for spears/arrows dropping from destroyed parents
11 Years Ago
merge into main
11 Years Ago
implemented roadsign jacket
11 Years Ago
protocol++