3,310 Commits over 3,714 Days - 0.04cph!
candle hat default blueprint
metal window bars cheaper to research
added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
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minor melee fixes for npcs
phrases again
schema again
reverted bradley LOS change
double shotgun has quicker deploy duration
wall netting is cheaper and default blueprint
skin approval
halloween content
bonefollower/camera execution reorganization, should be rock solid now
equal chance for all item drops in a tier
more autoturret profiling
garage door collision fix
fix for debirs field marker saving/loading
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skin approval
bbq has less protection
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
python tier 2 wb
ladder hatch tier 2 wb/loot
lootspawn will never produce duplicates
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
hacky keycode double entry fix
removed debug.log
missing files
fix for radial marker
skin approval
bradley APC back to 1000 - better too hard than too easy
missing explosion sprite texture
cluttery deployables spawn as blueprints in barrels instead of the object
bradley spawns less frequently
bradley effectively drops elite crates instead
rifleammo/rocketammo from crate reduced slightly
bradley health changed to 750
bradley starts healing after 10 minutes and takes 5 minutes to fully heal
elite crates spawn every 2 hours instead of every 20 minutes
launch site spawns 1 less elite crate
elite crates spawn 2 definitions instead of 4 ( half as many items )
airdrop spawns much fewer high end rifles, more shotguns etc
airdrop spawns more ammo
airdrop drops turret instead of turret parts