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3,392 Commits over 4,018 Days - 0.04cph!

8 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
8 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
8 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
8 Years Ago
fixed mp5 turning player
8 Years Ago
merge into main
8 Years Ago
bradley now spawns at launchsite, broken af protocol++
8 Years Ago
compile fix protocol++
8 Years Ago
more compile fixes
8 Years Ago
fixed NRE when killed by bradley bradley stops shooting dead players bradley target range increased Bradley target added when damage received
8 Years Ago
finished most pathing at launchsite for bradley
8 Years Ago
Cleaner pathing See if nodes can see target by checking main turret height at node Intelligent target sorting respawn server convar for testing
8 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
8 Years Ago
proper target sorting (was inverted) bradley is louder bradley contact hurt trigger fixes
8 Years Ago
Bradley is GC free for targeting
8 Years Ago
main cannon min engagement range reduced
8 Years Ago
reduced horizontal recoil on m92
8 Years Ago
removed boxes and cones that would get the bradley stuck adjusted props to slightly funnel the bradley in hard to navigate areas preliminary engagement path work - don't allow bradley to turn in straightaways
8 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
8 Years Ago
fixed NRE when "spawn bradleyapc" command is used updated helicopter explosion debris to not be large untextured brown sticks updated helicopter damage effect to not be large untextured brown sticks helicopter gun muzzle flashes now aim towards target instead of always aiming straight up updated helicopter explosion fireballs
8 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
8 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
8 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
8 Years Ago
merge into main
8 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
8 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
8 Years Ago
merge into main
8 Years Ago
fixing workshop f-up
8 Years Ago
fixed bradley loot table giving way too much
8 Years Ago
overlays no longer visible in third person (scope/helmet) fixed missing ref on planters manifest/prefab spam
8 Years Ago
weapon information panel
8 Years Ago
compile fix
8 Years Ago
melee info ui
8 Years Ago
removed weird gather values from items
8 Years Ago
bradley can now drop a package of 12 tech trash instead of HQM
8 Years Ago
missing files
8 Years Ago
skin approval
8 Years Ago
auto turret loses target when it goes out of range
8 Years Ago
merge into main
8 Years Ago
vending machine really no longer drops items
8 Years Ago
fixed condition not visibly scaling consumable properties in info panel fixed tooltips getting stuck
8 Years Ago
debug.log
8 Years Ago
skin approval a million mounted fixes thompson has reduced aimcone
8 Years Ago
exploit fix
8 Years Ago
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8 Years Ago
merge into main
8 Years Ago
increased size of chair prevent building /deploy volume vertically
8 Years Ago
protocol++
8 Years Ago
nre fix in NearMountPoint sound NRE fix
8 Years Ago
re-added player y position smoothing
8 Years Ago
NRE Fix better exploit attempt logging