3,404 Commits over 4,048 Days - 0.04cph!
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
ore node hotspots now use coverage queries
lr300 recoil pattern is more vertical before horizontal
recoilcomp convar now works with lr300/mp5
mp5 recoil pattern changed
ore break effect increased in size to account for new ore models
added flares to flashlight/laser
flashlight flare big enough to disorient targets
reduced stone pickaxe cost
fixed helicopter spotlight being too dark
added flare to helicopter spotlight
flare effect added to searchlight
searchlight cost reduced
fixed skulls missing nametags
minor light flare added to ceiling lights
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250
improved recoil on mp5
bone armor now takes cloth instead of rope
heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%)
heavy plate body/legs protect 75% against bullets (was 60%)
skin approval
riot helmet no longer requires sewing kit
recoilcomp forced off on deterministic recoil weapons
bradley now spawns at launchsite, broken af
protocol++
fixed NRE when killed by bradley
bradley stops shooting dead players
bradley target range increased
Bradley target added when damage received
finished most pathing at launchsite for bradley
Cleaner pathing
See if nodes can see target by checking main turret height at node
Intelligent target sorting
respawn server convar for testing
added light flares to bradley
optimized bradley to use a single spotlight with a cookie instead of two
smaller main cannon explosion effect
main cannon is no longer laser accurate
added bradley.quickrespawn server command to qiuckly respawn a bradley to test
proper target sorting (was inverted)
bradley is louder
bradley contact hurt trigger fixes
Bradley is GC free for targeting
main cannon min engagement range reduced
reduced horizontal recoil on m92
removed boxes and cones that would get the bradley stuck
adjusted props to slightly funnel the bradley in hard to navigate areas
preliminary engagement path work - don't allow bradley to turn in straightaways
further adjusted some launch site props
tagged certain launch site path nodes as 'straightaways'
bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
fixed NRE when "spawn bradleyapc" command is used
updated helicopter explosion debris to not be large untextured brown sticks
updated helicopter damage effect to not be large untextured brown sticks
helicopter gun muzzle flashes now aim towards target instead of always aiming straight up
updated helicopter explosion fireballs
fixed bradley lights on during the day
fixed bradley lights on on gibs
fixed missing ref for coax muzzle
servergibs have proper mass
oilfireballs sort particles properly (oldest first)
improved helicopter searchlight
perhaps improved interpolator jitteriness
bradley shows smoke and fire based on current health
after not being attacked for 5 minutes, bradley heals over 60 seconds
code cleanup
custom smg learnable recoil patterns and reduced aimcone
fixed flyhack catching people standing on vehicles
fixed bradley loot table giving way too much
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
removed weird gather values from items
bradley can now drop a package of 12 tech trash instead of HQM
auto turret loses target when it goes out of range