3,310 Commits over 3,714 Days - 0.04cph!
loot tables, phrases, manifest
client compile fix (sorry!)
water extinguishes fireballs
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stashes decay after 3 days of inactivity
protocol++
save++
Fixed static quarry not being immortal
Helicopter gibs harvestable after 8 minutes of cooling
Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
Fixed NRE's with particle LOD's on the helicopter
Fixed graphical issues with napalm
Fixed Helicopter explosion light staying around until relog
increased helicopter weakspot health
Bows fire slightly slower
Bows have much reduced headshot damage
Bows have a little more aim recoil
crossbows fire arrows with much higher velocity (50% instead of 20% )
HV arrows are 'thinner'
fixed heli bullets visually penetrating bases
added heli.lifetimeMinutes, set to 0 to disable helicopter
if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
(maybe) fixed fireball bug
helicopter explosion light should now disappear
admins don't bleed with godmode on
helicopter no longer always visits the first monument in the list first every time
nerfed helicopter rocket damage by 30%
oil fireballs broadcast so you can see them anywhere on the map
patrol helicopter does not save
door gunners lose their target properly after it is invisible for too long
helicopter only targets people in its spotlight at night
added heli convars for machineguns
reduced heli bullet damage
slightly reduced orbit height
increased sizes of weakpoints on helicopter
helicopter actually leaves now
removed debug.log calls
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
reloading counts as a weapon cycle
added beds
actually disabled smoke rockets
must click to cycle bolt action, this lets you stay zoomed after a shot
added better silencer model
increased decay delay to 18 hours instead of 12