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3,243 Commits over 3,530 Days - 0.04cph!

9 Years Ago
actually fixed infinite 556 ammo
9 Years Ago
firearms found in radtowns/barrels spawn with zero or almost zero condition
9 Years Ago
fixed auto turret NRE's
9 Years Ago
groundwatch can specify layers (no more floating turrets)
9 Years Ago
weapons used as crafting ingredients unload all of their ammo before being used up
9 Years Ago
fixed AK recoil being almost non existant, back to old levels
9 Years Ago
campfire, furnace, small stash no longer deployable in water
9 Years Ago
autoturret no longer stops firing when you crouch super close to it autoturret lines barrel up to target more accurately
9 Years Ago
added preventbuilding to autoturret, derp
9 Years Ago
update loot tables
9 Years Ago
grenades can stack to 2
9 Years Ago
merge into main
9 Years Ago
turret realm remove server contents set to 0
9 Years Ago
fix for floating snap trap
9 Years Ago
Can rotate turrets to face a different area (when offline)
9 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
9 Years Ago
fixed beartraps always looking unarmed
9 Years Ago
merged sentry guide into main
9 Years Ago
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9 Years Ago
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9 Years Ago
fixed pumpjack disconnect error upon repairing
9 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
9 Years Ago
updated phrases updated loot tables turret has 12 ammo slots & proper loot panel
9 Years Ago
compile fixes
9 Years Ago
nerfed heli rockets explosive damage (less damage to buildings, same damage to players) 10% reduction in heli bullet damage
9 Years Ago
explosives will now destroy turrets turret can never be placed on terrain turret can be repaired with hammer turrets wont target other turrets can no longer loot turret while online turret will no longer track targets when shot and offline increased explosive protection fixed turret high network usage fixed turret not destroying when foundation was destroyed under it turret will not track players that are no longer visible to it turret will no longer aggro on authed players who attack it
9 Years Ago
version update
9 Years Ago
icon updates
9 Years Ago
thrown rock no longer kills people in one shot
9 Years Ago
protocol++
9 Years Ago
compile fixes again
9 Years Ago
loot again
9 Years Ago
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9 Years Ago
loot tables, phrases, manifest
9 Years Ago
compile fixes & bugs
9 Years Ago
merge into main
9 Years Ago
nerfed shin damage
9 Years Ago
client compile fix (sorry!)
9 Years Ago
water extinguishes fireballs
9 Years Ago
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9 Years Ago
heli code cleanup 3
9 Years Ago
heli code cleanup pass 2
9 Years Ago
heli code cleanup pass 1
9 Years Ago
stashes decay after 3 days of inactivity protocol++ save++
9 Years Ago
added dig effect
9 Years Ago
added small stash
9 Years Ago
Fixed static quarry not being immortal
9 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
9 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
9 Years Ago
increased helicopter weakspot health