3,403 Commits over 4,048 Days - 0.04cph!
ores have a smash effect when changing stages
hqm bonus is now 2, relax
schema
fixed ores sometimes not giving the bonus on completion
fixed sand/snow ores not giving proper hqm yields
chunkier barrel hit sound
barrel gib effect
pickup items play a sound instead of moving to inventory silently
gibs have an 'explode' option to push them away from the source object
fixed invisible barrels near sphere tank
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
vending machines display their available contents on the minimap
fixed instock exploit
fixed missing bonus/change effect on cave ores
launch site loot spawn setup
added a dozen hobo barrels to launch site
adjusted barrel spawn rates
added special loot to launch site rooftops
increased barrel spawns at launch site
added repair bench, recycler, research table to launch site
added radiation pockets to launch site
fixed helicopter NRE when disconnecting
fixed NRE on static repair bench when changing skins
added eye bone to helicopter for spectating
skin approval + icons
manifest
bradley normal map fixes
bradley emissive fixes
bradley LOD fixes
idle sounds
engine exhaust
fixed bradley falling through the world when flipping over
bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
fixed NRE when uploading icons
more approval junk
compile fix for tips CC: Garry
visual storage container baseline (visible items on shelves in radtowns)
fixes for colliders and missing LODGroups on some world models
removed spring cost on SAP
reduced SAP HQM cost
skin approval
compile fix
ore flare mesh cull and optimization
skin approval stuff
ore hot spots spawn closer to the last one instead of on the other side
fixed leaking flares
fixed cave nodes not having minigame
removed temp survey crater work
fixed hotspots taking 2 seconds to appear at night
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work
improved ore hotspot placement significantly
reduced max aimcone on LR300 and mp5 by 90%
added learnable recoil patterns to lr300 and mp5
enabled mineral analysis on craters
HQM only found in arctic
sulfur only found in arid
metal only found in temperate
increased static quarry stone yield by 4x
skin approval + icons
phrases
removed ore ddraw
tighter hotspot placement on new ores
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)