3,443 Commits over 4,260 Days - 0.03cph!
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
guntrap deployment exploit fixes
skin approval
skin icons
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
shotgun trap no longer creates decals
cleanup
shotgun trap costs less wood
shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup
can change item skins at repair bench
skin approval
fixed new roadsign model textures
aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22
merge into main
pump shotgun costs 5 less hqm
skin approval
skin icons
missing file (compile)
thompson 10 hqm cheaper
ak47 has 50% more durability
laser sight no longer reduces ADS aimcone
laser sight removes aimsway
laser sight reduces hipfire aimcone by 25%
laser sight more visible at distance
laser sight much cheaper
fixed quick-snap recoil compensation when compensating during full auto
storage containers spill their contents out from their drop position when killed
slightly higher recoil on the AK47
right clicking items on mailbox properly inserts it into the correct slot
added dropbox
fixed python smoke screen
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
ores have a smash effect when changing stages
hqm bonus is now 2, relax
schema
fixed ores sometimes not giving the bonus on completion
fixed sand/snow ores not giving proper hqm yields
chunkier barrel hit sound
barrel gib effect
pickup items play a sound instead of moving to inventory silently
gibs have an 'explode' option to push them away from the source object
fixed invisible barrels near sphere tank