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3,403 Commits over 4,048 Days - 0.04cph!

8 Years Ago
ores have a smash effect when changing stages
8 Years Ago
merge into main
8 Years Ago
manifest
8 Years Ago
skin approval
8 Years Ago
merge into main
8 Years Ago
hqm bonus is now 2, relax schema
8 Years Ago
fixed ores sometimes not giving the bonus on completion fixed sand/snow ores not giving proper hqm yields
8 Years Ago
chunkier barrel hit sound barrel gib effect pickup items play a sound instead of moving to inventory silently gibs have an 'explode' option to push them away from the source object
8 Years Ago
fixed invisible barrels near sphere tank
8 Years Ago
barrel sounds
8 Years Ago
added static hobo barrel added hobo barrel to lighthouse fixed cave ores being oldschool removed debug.log from gibbable
8 Years Ago
vending machines display their available contents on the minimap fixed instock exploit
8 Years Ago
vending machine perf
8 Years Ago
fixed missing bonus/change effect on cave ores
8 Years Ago
launch site loot spawn setup added a dozen hobo barrels to launch site
8 Years Ago
adjusted barrel spawn rates
8 Years Ago
added special loot to launch site rooftops increased barrel spawns at launch site added repair bench, recycler, research table to launch site added radiation pockets to launch site fixed helicopter NRE when disconnecting fixed NRE on static repair bench when changing skins added eye bone to helicopter for spectating
8 Years Ago
skin approval
8 Years Ago
bradley work
8 Years Ago
fixed hazmat suit colors
8 Years Ago
skin approval + icons manifest
8 Years Ago
jsons
8 Years Ago
fixed bradley gib NRE
8 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
8 Years Ago
fixed bradley falling through the world when flipping over bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
8 Years Ago
compile saftey
8 Years Ago
skin approval
8 Years Ago
fixed NRE when uploading icons more approval junk
8 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models
8 Years Ago
compile fix
8 Years Ago
unsued variable fixes
8 Years Ago
merge into main
8 Years Ago
protocol++
8 Years Ago
removed spring cost on SAP reduced SAP HQM cost skin approval compile fix
8 Years Ago
ore flare mesh cull and optimization skin approval stuff
8 Years Ago
ore hot spots spawn closer to the last one instead of on the other side
8 Years Ago
fixed leaking flares fixed cave nodes not having minigame removed temp survey crater work
8 Years Ago
fixed hotspots taking 2 seconds to appear at night
8 Years Ago
ore nre fix
8 Years Ago
another missing ref
8 Years Ago
fixed hotspot bonus sound not appearing where hotspot was destroyed lowered ore hotspot HDR component gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
8 Years Ago
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work improved ore hotspot placement significantly
8 Years Ago
resource deposit work
8 Years Ago
compile fix
8 Years Ago
reduced max aimcone on LR300 and mp5 by 90% added learnable recoil patterns to lr300 and mp5
8 Years Ago
enabled mineral analysis on craters HQM only found in arctic sulfur only found in arid metal only found in temperate increased static quarry stone yield by 4x
8 Years Ago
skin approval + icons phrases
8 Years Ago
removed ore ddraw tighter hotspot placement on new ores
8 Years Ago
eoka NRE fix
8 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)