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6,202 Commits over 4,018 Days - 0.06cph!

11 Years Ago
merge from main
11 Years Ago
repair bench displaying proper text placeholder art
11 Years Ago
merge from main
11 Years Ago
Merged repair bench into main with placeholder art
11 Years Ago
changed if( to if ( (sorry garry)
11 Years Ago
less deflection randomness on ricochets protocol++
11 Years Ago
eoka fixes
11 Years Ago
adjusted repair bench recipe
11 Years Ago
merge from main
11 Years Ago
merge from main added eoka strike recoil and strike functionality
11 Years Ago
merge into main eoka behaves like it did in legacy, with a few extras
11 Years Ago
missing #if's
11 Years Ago
eoka changes
11 Years Ago
merge from main
11 Years Ago
metabolismwork - comfort
11 Years Ago
missing files
11 Years Ago
merge from main
11 Years Ago
merge fix
11 Years Ago
Bunch of metabolism changes Healing based off calories works differently Comfort works! Climates have different temperatures now Cold damages you & armor protects against cold Radiation protection works properly once again
11 Years Ago
merge from main
11 Years Ago
climate fixes clothing cold balance fixes re-added comfort status panel after merge
11 Years Ago
merge into main
11 Years Ago
protocol++
11 Years Ago
fixes for cold protection/overheating
11 Years Ago
eoka recovers from cancelled attack faster
11 Years Ago
merge from main generic deployable protection
11 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
11 Years Ago
repair bench easier to create, repair bench default blueprint
11 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
11 Years Ago
merge into main - a bunch of damage balance and hide balance changes
11 Years Ago
balanced food calories and health bonuses
11 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
11 Years Ago
nights are colder ore cooks faster
11 Years Ago
not too much
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
Temp debug stuff
11 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
11 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
11 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
11 Years Ago
fixed compile error on server (sorry)
11 Years Ago
fix for viewpunch NRE (maybe?)
11 Years Ago
balance of resource gathering, balance of building health
11 Years Ago
torch is cheaper to produce
11 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
11 Years Ago
water footsteps stay on the surface of the water now
11 Years Ago
small bug with footsteps
11 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
10 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
10 Years Ago
heat refraction test