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6,227 Commits over 4,048 Days - 0.06cph!

11 Years Ago
merge from main generic deployable protection
11 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
11 Years Ago
repair bench easier to create, repair bench default blueprint
11 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
11 Years Ago
merge into main - a bunch of damage balance and hide balance changes
11 Years Ago
balanced food calories and health bonuses
11 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
11 Years Ago
nights are colder ore cooks faster
11 Years Ago
not too much
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
Temp debug stuff
11 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
11 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
11 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
11 Years Ago
fixed compile error on server (sorry)
11 Years Ago
fix for viewpunch NRE (maybe?)
11 Years Ago
balance of resource gathering, balance of building health
11 Years Ago
torch is cheaper to produce
11 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
11 Years Ago
water footsteps stay on the surface of the water now
11 Years Ago
small bug with footsteps
11 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
11 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
11 Years Ago
heat refraction test
11 Years Ago
updated water footstep effect
11 Years Ago
Updated SSAOPro to 1.3.4
11 Years Ago
new icons for meat
11 Years Ago
You can remove unlocked locks from doors
11 Years Ago
protocol++
11 Years Ago
each strike with eoka increases chances next strike will make it fire
11 Years Ago
autosprint after 2 seconds
11 Years Ago
fixed dumb error
11 Years Ago
just incase of NRE
11 Years Ago
updated icons
11 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it
11 Years Ago
consumption balance
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
11 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
11 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
11 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
11 Years Ago
compile error fix
11 Years Ago
Never wound while sleeping bleeding stops when wounded
11 Years Ago
Dead players provide no comfort Sleeping players add half comfort
11 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
11 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound