userIan Hendersoncancel

6,857 Commits over 1,096 Days - 0.26cph!

1 Year Ago
Forgot trains - Sorry Bill!
1 Year Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
1 Year Ago
Can detect spawn names via ItemModEntityReference
1 Year Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
1 Year Ago
building_planner_viewmodel -> main
1 Year Ago
Remove the animation on build
1 Year Ago
Eye following view (if you want it)
1 Year Ago
Test branch for alex
1 Year Ago
playables_fixes_2 -> naval_update
1 Year Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
1 Year Ago
Add null protection to all exposed methods referencing the playable controller
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
Fix rear turret clipping on the ptboat
1 Year Ago
Compass reference is broken here too for some reason
1 Year Ago
Fix lost compass reference
1 Year Ago
pt_boat_2 -> naval_update
1 Year Ago
Ensuire AI is saved
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
Run anims on place/block change
1 Year Ago
Final gen
1 Year Ago
rpc_improvements -> main
1 Year Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
1 Year Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Retain group id between saves
1 Year Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Dont save the ghost ship hackable crate. Stops save nre
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Compile fix
1 Year Ago
scientist_boat_fixes_3 -> naval_update
1 Year Ago
Fix margin check in wander state
1 Year Ago
Support boat debug ddraw convars on server
1 Year Ago
Give a whole second before spawning scientists
1 Year Ago
Dont try and set navigator, we dont have one
1 Year Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
1 Year Ago
naval_update -> scientist_boat_fixes_3
1 Year Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
1 Year Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
1 Year Ago
Fix menu player being borked - dont need playables there
1 Year Ago
playables_fixes -> naval_update
1 Year Ago
playables_fixes -> naval_update
1 Year Ago
Fix hold poses being screwed
1 Year Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
1 Year Ago
scientist_boats_gameplay_2 -> naval_update
1 Year Ago
Dont turn the leg animators on for NPCs - its glitchy right now