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1,554 Commits over 397 Days - 0.16cph!

6 Months Ago
Merged main
6 Months Ago
Fixed some bugs
6 Months Ago
Added attachments, and slots to outpost/bandit marketplaces icons
6 Months Ago
Use string builder instead Publish attachments list to tooltip https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
6 Months Ago
Fixed bug causing attachments to not be registered
6 Months Ago
Added profiling
6 Months Ago
Refresh sell order stock no longer frees attachment list
6 Months Ago
Now forward attachments on shop listings over the network Added slots to map vendor
6 Months Ago
Sell manifest update
6 Months Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
6 Months Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
6 Months Ago
Vendor will attempt to straighten itself up once it pulls over
6 Months Ago
Code cleanup Exposed more things as variables Pullover timer added
6 Months Ago
Basic setup for pulling over
6 Months Ago
Remove translation debug logs
6 Months Ago
Merge main
6 Months Ago
Successfully ignores people who try to block its path
6 Months Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
6 Months Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
6 Months Ago
Fixed argument exceptions in dictionary
6 Months Ago
Fixed broken Rowboat prefab
6 Months Ago
Removed rubbish
6 Months Ago
Fixed broken rowboat prefab
6 Months Ago
Setup map marker update on invokerepeating rather than FixedUpdate
6 Months Ago
Merge main
6 Months Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
6 Months Ago
Further optimisations Pooling used for other lists
6 Months Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
6 Months Ago
Removed gesture stop
6 Months Ago
Fixed issues with scrap4sale in bandit
6 Months Ago
Green mat
6 Months Ago
Fixed weird merge issues Fixed scene not being pushed
6 Months Ago
Merge main - that was a pain
6 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
6 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
6 Months Ago
Fixed broken load method
6 Months Ago
Merge LOD conversion multiselect
6 Months Ago
Made RendererLOD conversion multi selectable
6 Months Ago
Code cleanup
6 Months Ago
Add subtle wind offset and sway
6 Months Ago
Reimplemented movement tilt
6 Months Ago
Added smooth time. New direction calculations
6 Months Ago
Heli now sways rotation
6 Months Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
6 Months Ago
Build phrases
6 Months Ago
Fixed saving issue with debug language
6 Months Ago
Set default debug language back to 0 - sorry!
6 Months Ago
Prevent heli from crashing at quarry
6 Months Ago
Patrol points now take the height of the ground into consideration
6 Months Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges