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5,471 Commits over 854 Days - 0.27cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
heavy_helmet_overlay_fix -> main
4 Months Ago
Fix binoculars + the heavy helmet from rendering weird
4 Months Ago
menu_bootstrap_change -> main
4 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
4 Months Ago
building_planner_viewmodel -> main
4 Months Ago
Remove planner viewmodel
4 Months Ago
wrong branch! Merge to building_planner_viewmodel
4 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
4 Months Ago
main -> building_planner_viewmodel
4 Months Ago
main -> building_planner_viewmodel
4 Months Ago
vehicle_ui_sidecar -> main
4 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
4 Months Ago
vendor_drone_accessibility -> main
4 Months Ago
clean up the ui icon
4 Months Ago
main -> drone_accessibility
4 Months Ago
4 Months Ago
compile fixes
4 Months Ago
turret_viewmodel -> naval_update
4 Months Ago
Turn off viewmodel for now
4 Months Ago
comments
4 Months Ago
vendor_ui_drone_accesibility -> main
4 Months Ago
more stomped map fixes
4 Months Ago
Fixed broken drone phrase
4 Months Ago
Rverted a bunch of the stomped drone changes
4 Months Ago
Fix merge conflicts
4 Months Ago
main -> vendor_ui_drone_accessibility
4 Months Ago
Fix prediction NRE for NPCVendingMachines
4 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
4 Months Ago
Remove Viewmodel ghosting Fix dismount NRE
4 Months Ago
naval_update -> turret_viewmodel
4 Months Ago
vendor_ui_drone_accessibility -> main
4 Months Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
4 Months Ago
Compile error fix
4 Months Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
4 Months Ago
Store drone accessible state on the map marker
4 Months Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
4 Months Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
4 Months Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
4 Months Ago
4 Months Ago
Fix codegen Fix broken ai mounted weapon controllers
4 Months Ago
Rear turret Viewmodel test WIP
4 Months Ago
More cleanup, dont use the packing queue for reloading
4 Months Ago
Run ai loop faster
4 Months Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
4 Months Ago
Fix some broken flex stuff in the boat building hud prefab
4 Months Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
4 Months Ago
Missed files