userIan Hendersoncancel
reporust_rebootcancel

1,225 Commits over 336 Days - 0.15cph!

6 Months Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
6 Months Ago
Merge vendor ui fixes 5
6 Months Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
6 Months Ago
normalise condition fill amount
6 Months Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
6 Months Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
6 Months Ago
Added icon for broken items
6 Months Ago
Condition is now displayed if its less than max on the vendor UI
6 Months Ago
Set references to conditional objects
6 Months Ago
Ensured proper alignment Added foundational elements to support available condition
6 Months Ago
Merged vendor ui emoji support
6 Months Ago
Fixed issues with emoji placement
6 Months Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
6 Months Ago
Merge main
6 Months Ago
Merged main
6 Months Ago
Scrollbar just hides rather than disables
6 Months Ago
Ensured accordions are closed by default
6 Months Ago
Increase size of vendor name box
6 Months Ago
Hide scrollbar for single vendors
6 Months Ago
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
6 Months Ago
Merged main
6 Months Ago
Vending Machine Screen now cleans up it's invokes on destroy
6 Months Ago
First attempt at hiding scrollbar when single vendor is shown
7 Months Ago
Aligned close button to the list
7 Months Ago
Ensured display of BP items is consitent with other BP displays in game
7 Months Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
7 Months Ago
Ensured selector gets drawn above vending machine icons in marketplace
7 Months Ago
Possible fix for fade out NRE
7 Months Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
7 Months Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
7 Months Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
7 Months Ago
Attempted solution to killing players when dismounting from ComputerStation
7 Months Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
7 Months Ago
Ensure quick craft UI respects ingredient condition
7 Months Ago
Item crafter now checks to ensure conditional items have a condition above 0 in order to use them to craft other things
7 Months Ago
Real merge to main
7 Months Ago
Removed redundant logs
7 Months Ago
Merged to main
7 Months Ago
Fixed some perf mess ups in merge Fixed re-introduction of broken vendor names bug
7 Months Ago
Merged main
7 Months Ago
Removed no listings animation Optimised no listings Localised no listings text Single vendor now references no listings through gameobject
7 Months Ago
Optimised accordion setup Open action no longer animates by default
7 Months Ago
Changed ordering of vendor list Accordions -> Small Listings -> No Listings
7 Months Ago
Fixed missing vendor names and stock numbers Listings now take the proper copy of vendor data, and handle disposal
7 Months Ago
Prevented new clusters tween from breaking another when the second one plays at the same time
7 Months Ago
Fixed compile error (my bad)
7 Months Ago
Cluster handlers are now removed on close of marketplace dialog
7 Months Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
7 Months Ago
Fixed vendor clusters not opening in marketplace
7 Months Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)