userIan Hendersoncancel
reporust_rebootcancel

6,644 Commits over 1,066 Days - 0.26cph!

5 Months Ago
main -> server_browser_update_2
5 Months Ago
fix dodgy merge
5 Months Ago
binoculars_fix -> main
5 Months Ago
- Codecleanup - New binocular effects toggle at night
5 Months Ago
- Stop unity complaining about main tex - Ensure ping markers show up
5 Months Ago
binoculars_fix -> main
5 Months Ago
Ensure range transform respects ui scale
5 Months Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
5 Months Ago
main -> PlayerRigUpdate2
5 Months Ago
magazine_look_angle_fix -> main
5 Months Ago
Fix magazine dropping and other world space parent to bone weapon effects from not respecting object angles
5 Months Ago
main -> server_browser_update_2
5 Months Ago
binoculars_ui_refresh -> main
5 Months Ago
main -> binoculars_ui_refresh
5 Months Ago
- Change rangefinder palette to white - Fix dodgy material
5 Months Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
5 Months Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
5 Months Ago
main -> binoculars_ui_refresh
5 Months Ago
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
5 Months Ago
project_generation_proto_files -> main
5 Months Ago
image changes
5 Months Ago
include proto files in project generation extensions so you can search for proto files in rider
5 Months Ago
Add tick marks across binoculars
5 Months Ago
Material changes, visual polish
5 Months Ago
main -> binoculars_ui_refresh
5 Months Ago
vendingmachine_ui_refresh -> main
5 Months Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
5 Months Ago
vendingmachine_ui_refresh -> main
5 Months Ago
main -> vendingmachine_ui_refresh
5 Months Ago
Add condiiton and slot support to fake inventory
5 Months Ago
Support skins on collapsed shop view
5 Months Ago
Check skin ID before allowing a purchase
5 Months Ago
Fix a couple of bugs with cost skin id not being detected properly
5 Months Ago
Added independent skin support to cost item (was only supported for selling item before)
5 Months Ago
Add sell order skin support to the marketplace terminals in outpost
5 Months Ago
main -> vendingmachine_ui_refresh
5 Months Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
5 Months Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
5 Months Ago
Add ping display to connection and session modal
5 Months Ago
Misc folder cleanup
5 Months Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
5 Months Ago
Show server country codes. This time taken via geolocation
5 Months Ago
Setup new binocular shader: lens distortion, fresnel and glare
5 Months Ago
deployable_snapping_fix_2 -> main
5 Months Ago
Cleanup
5 Months Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
5 Months Ago
vendingmachine_ui_refresh -> main
5 Months Ago
Fix the weird input font
5 Months Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
5 Months Ago
vendingmachine_ui_refresh -> main