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1,237 Commits over 336 Days - 0.15cph!

6 Months Ago
Revert Procedural Map - Sorry Aux2!
6 Months Ago
Made the docking test map smaller again
6 Months Ago
Merge harbor tweaks 4
6 Months Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
6 Months Ago
Fixed harbor 1 to work with new path
6 Months Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
6 Months Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
6 Months Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
6 Months Ago
Push prefab
6 Months Ago
Added a more accessible harbor 2 cargo path
6 Months Ago
Re-add text null check
6 Months Ago
Subtract broken prefab
6 Months Ago
Re-enable tooltip text for single vendor names
6 Months Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
6 Months Ago
Vendor UI now closes automatically when map is closed.
6 Months Ago
Merged harbor_tweaks_4
6 Months Ago
Fixed issue preventing harbor 2 from being considered as a docking point
6 Months Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
6 Months Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
6 Months Ago
Merged in harbor_tweaks_4_cargoship
6 Months Ago
Merged in harbor_tweaks_4_cargoship
6 Months Ago
Slowed down ship turning
6 Months Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
6 Months Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
6 Months Ago
Completely remove throttle based movement on approach. On rails style movement instead
6 Months Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
6 Months Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
6 Months Ago
Removed a bunch of throttle lerps and rotation lerps when docking
6 Months Ago
Tried to fix broken swing bridge animation
6 Months Ago
Fixed weird cargo movement bug
6 Months Ago
Added cargoship save support Ran protobuf
6 Months Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
6 Months Ago
Harbor 1 ladder and parent triggers
6 Months Ago
First attempt at spawn near for docking command
6 Months Ago
Cargo decides what harbor to dock at based on spawn distance
6 Months Ago
Cargoship now moves around the island anti-clockwise
6 Months Ago
Re-added cargo notifier to harbor2 Scene2Prefab
6 Months Ago
Merge harbor tweaks to Aux2
6 Months Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
6 Months Ago
merge from harbor_tweaks_4_cargoship
6 Months Ago
Fixed cargo NRE if theres no harbors in the world
6 Months Ago
Ensured cargo only docks once
6 Months Ago
Set default dock time to 8 minutes
6 Months Ago
Set better stopping location on harbor 1
6 Months Ago
Smooth cargo ship docking rotation
6 Months Ago
Codegen
6 Months Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
6 Months Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
6 Months Ago
Ensured approach nodes list is initialised Added second harbor to test scene
6 Months Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered