1,554 Commits over 397 Days - 0.16cph!
Vendor clientside stuff:
- basic steering
- basic wheel rotation
Fixed a bunch of weird bugs with pulling over
Lights flag now sets at night
Dynamic destination distance checks
Aligning state now applies force and does appopriate angle checks
Pull over methods use the brakes like everything else
Is server check on client scripts
Refactor vendor prefab into categories
Fixed vendor spawn orientation
More consistent pulling over positions
Increased vendor mass and drag
Prevented vendor from tipping over in some scenarios
Added client flags for braking, pulling over and lights
Expose overall stock
Swap vendor check to a distance check
Expose refill time
Set vendor up to just have 1 of each item
Expose refill time
Increase brake power
Reduced check radius
Fixed incorrect patron wait condition
Spawned vendor now points in the direction of initial travel
Client stop targets discarded
Added vendor fronts to new WIP model
Removed DDdraw's
Removed redudant ServerInit in vendor front
Sorted wheel values
Vendor moves as expected again
Broken vendor travel
Hardcoded turning radius
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
Fixed vendors not working on fishing village a and c
Thank you Alistair!
Changed vendor flags on fishing village a and c
- Increased range to be classified at destination
- Increased steering sensitivity
- Added downforce based on speed
- Tightened suspension springs
Vendor now destroys barricades that it runs into
Removed some weight from the vendor (took out the passenger seat)
Suped up the engine (+50 horsepower)
Added racing breaks
Bradley now destroys barricades in its path
Fixed vendor positions
Fixed weird wheel placement issues
Vending machines now take random amount of entries if the entries supplied are higher than 7
Added an awful developer model
Setup vendor fronts properly
Rewrote vending front
Fixed collision issues
Broke RPC somehow
Fixed priv issues on front
Added vending machine front - multiple fronts can reference the same base machine
Fixed weird offsets
Rebuilt phrases
Localise travelling vendor
Added various resources and materials
Added 20 weapons to travelling vendors orders
Added setting to show display names rather than shortname
Fixed editor entry not being marked as dirty
NPC Vending Order now colours entries according to rarity
Ensured translated ammo name and proper type is passed
Ammo count and type of ammo is now visible in the tooltips of vending machines
Fixed missing translation for the 'attachments' text in tooltip