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1,554 Commits over 397 Days - 0.16cph!

5 Months Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
5 Months Ago
Merge main
5 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
5 Months Ago
Aligning state now applies force and does appopriate angle checks
5 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
5 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
5 Months Ago
Prevented vendor from tipping over in some scenarios
6 Months Ago
Added client flags for braking, pulling over and lights
6 Months Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
6 Months Ago
Expose refill time Increase brake power Reduced check radius
6 Months Ago
Fixed incorrect patron wait condition
6 Months Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
6 Months Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
6 Months Ago
Sorted wheel values Vendor moves as expected again
6 Months Ago
Broken vendor travel Hardcoded turning radius
6 Months Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
6 Months Ago
Merge main
6 Months Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
6 Months Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
6 Months Ago
Changed vendor flags on fishing village a and c
6 Months Ago
Minor changes
6 Months Ago
Distance check on vendor
6 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
6 Months Ago
Vendor now destroys barricades that it runs into
6 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
6 Months Ago
Merge main
6 Months Ago
Bradley now destroys barricades in its path
6 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
6 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
6 Months Ago
Added an awful developer model
6 Months Ago
Setup vendor fronts properly
6 Months Ago
Fixed an Ian bug
6 Months Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
6 Months Ago
Fixed priv issues on front
6 Months Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
6 Months Ago
Localise travelling vendor
6 Months Ago
Added various resources and materials
6 Months Ago
Added 20 weapons to travelling vendors orders
6 Months Ago
Added setting to show display names rather than shortname
6 Months Ago
Fixed editor entry not being marked as dirty
6 Months Ago
NPC Vending Order now colours entries according to rarity
6 Months Ago
Merge main
6 Months Ago
Removed excess logs
6 Months Ago
Fixed formatting bugs
6 Months Ago
Ensured translated ammo name and proper type is passed
6 Months Ago
Merge main
6 Months Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
6 Months Ago
6 Months Ago
Fixed missing translation for the 'attachments' text in tooltip