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5,036 Commits over 792 Days - 0.26cph!

3 Months Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
3 Months Ago
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3 Months Ago
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3 Months Ago
Change it to as attachment - to match the storage containers
3 Months Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
3 Months Ago
Minor cleanup Remove DDraws
3 Months Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
3 Months Ago
Apply new changed script to the wall fluorescent light
3 Months Ago
Walllight now refreshes growables
3 Months Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
3 Months Ago
RPC Build
3 Months Ago
Force 32 bit index space everywhere (for now)
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
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3 Months Ago
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3 Months Ago
Phrases
3 Months Ago
Check for storage adaptor too
3 Months Ago
Fixed incorrect pickup message
3 Months Ago
Fix wall cabinet being able to be picked up when locked
3 Months Ago
Fix label TC auth not working properly when the player has no building priv
3 Months Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
3 Months Ago
main -> full_drone_marketplace_fix
3 Months Ago
Fix bag labels not recognising sleeping players
3 Months Ago
Ensure bag label updates if you quickly swap between different bags
3 Months Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
3 Months Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
3 Months Ago
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3 Months Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
3 Months Ago
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3 Months Ago
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3 Months Ago
Can no longer loot the input side of dropboxes from the other side
3 Months Ago
Patrol helicopter gibs
3 Months Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
4 Months Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
4 Months Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
4 Months Ago
label_fix_2 -> main
4 Months Ago
Compile fix
4 Months Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
4 Months Ago
Ensure for connection is valid before trying to save
4 Months Ago
Fix any extra issues with auth (should've been using CanBuild)
4 Months Ago
try/catch our save method
4 Months Ago
label_fix_2 -> main
4 Months Ago
label_fix_2 -> main
4 Months Ago
remove redudant isclient
4 Months Ago
label_fix_2 -> main
4 Months Ago
Ensure labels work for offline members as well (of course they should)
4 Months Ago
label_fix_2 -> main
4 Months Ago
Ensure team member name is valid before trying to load it
4 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
4 Months Ago
team_bag_label_fixes -> main