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2,774 Commits over 548 Days - 0.21cph!

3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
3 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
3 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
3 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
3 Months Ago
Minor entity value changes
3 Months Ago
Worldmodel changes
3 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
3 Months Ago
Ensure idle animation is set to loop time
3 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
3 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
3 Months Ago
Can build siege weapons on roads
3 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
3 Months Ago
primitive -> Aux2
3 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
3 Months Ago
Can open top siege tower door even if you are close to it
3 Months Ago
Increased top ladder trigger volume on Siege Tower
3 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
3 Months Ago
3 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
primitive -> Aux2
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
compile error again
3 Months Ago
Balance changes
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Added different animation curve for reload rotation
3 Months Ago
- manifest - smoothed out the barrel rotation code
3 Months Ago
Set to primitive era
3 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
3 Months Ago
remove deploy animation loop time
3 Months Ago
- Only allow holo and simple sight to be added to mini crossbow
3 Months Ago
Prevented shoot sound from firing twice
3 Months Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
3 Months Ago
primitive -> Aux2
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Fixed arrowheads appearing on the wrong slots
3 Months Ago
4ShotCrossbow -> primitive
3 Months Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
3 Months Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
3 Months Ago
3rd person fire effect if loaded fire arrows
3 Months Ago
Fix broken override controller on 3p anims
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
3 Months Ago
Ensure update arrowheads run on client init