3,668 Commits over 639 Days - 0.24cph!
Fixed max setup on new armor
Dont automatically add max skins to the viewmodel skeleton list
Reimplement vending machine fridge (on branch)
main -> vending_machine_fridge
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Fix not being able to place the rugs and new bear rugs on tug boats
main -> cocoknight_armor_dlc
conditional_armour_meshes_viewmodels -> main
Final cleanups and extra comments
Simplification of slot logic
Encapsulate logic in viewmodel clothing
Correct skeleton list is now rendered depending on conditional logic
Initial setup work
Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
osx_compile_simulator -> main
projectile_orientation_override -> main
Reorder inspector properties
lock orientation changes behind a checkbox
boomerang -> jungle_update
Client server mismatched fields error
boomerang -> jungle_update
Fixed Boomerang on back positioning.
Removed extra logs from animation events
Added item condition to Boomerangs - each hit removes 10% of durability
Cancel 3p animation if hits the ground
Improve Boomerang hit detection.
Fix movement code taking excess velocity from the server projectile movement.
Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
Dont fly to a player thats ran too far from the starting position
Aim slightly higher up than the feet
Client predicted returning to player
Quicker return speed (again)
3p throwing and waiting to catch boomerang animations
Try and return to the player rather than the starting spawn location
jungle_update -> boomerang
main -> vending_machine_fridge
Subtract vending_machine_fridge for now
118770
Subtract the correct one this time
main -> vendingmachine_stock_fix
jungle_update -> Boomerang
Change vending machine flags so they no longer conflict with io container