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4,951 Commits over 792 Days - 0.26cph!

3 Months Ago
Fifth attempt at avoidance logic
3 Months Ago
Fix broken bounds on the rhib storage drybox
3 Months Ago
Remove mounting debug code
3 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
3 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
3 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
3 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
3 Months Ago
Actually fill the RHIB with scientists when you attach
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
browser_scrollview_fix_2 -> main
3 Months Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
3 Months Ago
neck_stuck_debug -> main
3 Months Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
3 Months Ago
powered_water_purifier_pickup_fix -> main
3 Months Ago
Fixed not being able to pickup the powered water purifier even when its empty
3 Months Ago
browser_scroll_bug_fix -> main
3 Months Ago
Some more changes to try and get browser scrollview to work properly
3 Months Ago
hurt_overlay_nvg_fix -> main
3 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
3 Months Ago
test_generator_more_snapping_fixes -> main
3 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
3 Months Ago
more_video_optims -> main
3 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
3 Months Ago
Only load in the shockbyte modal when we need it, not at initialisation
3 Months Ago
pt_boat_gameplay -> naval_update
3 Months Ago
We are moving! Fuel storage Item storage
3 Months Ago
Adjust water plane points for PID
3 Months Ago
Fix engine access Place mount points properly
3 Months Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
3 Months Ago
Add AI support to the new PT Boat
3 Months Ago
Higher HP than RHIB Slower than RHIB Setup test item
3 Months Ago
Engine speed adjustments Setup dual propellers
3 Months Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
3 Months Ago
scientist_boat_ai -> naval_update
3 Months Ago
More Waterworld map obstacles
3 Months Ago
Remove resolution field - not used Standard RHIB cleanup
3 Months Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
3 Months Ago
Cleanup, compile errors
3 Months Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
3 Months Ago
Codegen
3 Months Ago
Add ai data to all rhibs
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
3 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
3 Months Ago
Better navigation through smaller pathways (obstacles on left and right) but clear ahead Only handle the reverse case if the front is blocked (not the sides)
3 Months Ago
Just used lock steering - players do this anyway Better steering tangent calculations (prevents slamming headfirst into walls as much)
3 Months Ago
PT_Boat -> naval_update
3 Months Ago
Another fresh attempt at new avoidance logic
3 Months Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
3 Months Ago
Manifest