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5,074 Commits over 792 Days - 0.27cph!

3 Months Ago
naval_update -> gun_turret
3 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
3 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
3 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
3 Months Ago
Setup right entities Setup prefab variants
3 Months Ago
naval_update -> gun_turret (missed files)
3 Months Ago
naval_update -> gun_turret
3 Months Ago
server_refresh_budgeting_adjustments -> main
3 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
3 Months Ago
BaseMountable compile fixes
3 Months Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
3 Months Ago
scientist_rhib_gameplay_pass_2 -> naval_update
3 Months Ago
Make the PT boat turret immortal for good measure
3 Months Ago
More loot changes
3 Months Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
3 Months Ago
boat_ai_optimisations_2 -> naval_update
3 Months Ago
Increase interest intensity
3 Months Ago
Fix boken avoidance logic after our move to jobs
3 Months Ago
boat_ai_optimisations -> naval_update
3 Months Ago
3 Months Ago
boat_ai_optimisations_2 -> naval_update
3 Months Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
3 Months Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
3 Months Ago
boat_ai_optimisations -> naval_update
3 Months Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
3 Months Ago
Fix twitch drop background NRE
3 Months Ago
fix_dumb_name -> naval_update
3 Months Ago
Rename 'Mouted' to 'Mounted'
3 Months Ago
Move useable by turret check to the serverside
3 Months Ago
Compile fixes
3 Months Ago
Lower wander strength to stop them running into walls
3 Months Ago
New avoidance update interval convar Codegen
3 Months Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
3 Months Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
3 Months Ago
Swap all of the raycasting to run on jobs via RaycastCommands
3 Months Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
3 Months Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
3 Months Ago
naval_update/gun_turret -> naval_update
3 Months Ago
Manifest Codegen
3 Months Ago
naval_update -> gun_turret
3 Months Ago
Apply changes to default prefab
3 Months Ago
Make turret entity invinsible Position changes
3 Months Ago
Rename internall turret seat Move aim position Manifest
3 Months Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
3 Months Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
3 Months Ago
Fix more rotation issues, offset the parent correctly
3 Months Ago
Point guns in the correct direction
3 Months Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
3 Months Ago
New 50 cal bounds
3 Months Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat