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3,572 Commits over 639 Days - 0.23cph!

2 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
2 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
2 Months Ago
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2 Months Ago
jungle_update -> vine_capsule_render
2 Months Ago
jungle_update -> Aux3
2 Months Ago
boomerang_fixes-> jungle_update
2 Months Ago
Increased world model bounds sizing
2 Months Ago
jungle_update -> aux3
2 Months Ago
boomerang_fixes -> jungle_update
2 Months Ago
Restore animation and holster changes
2 Months Ago
jungle_update -> boomerang_fixes
2 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
2 Months Ago
Reset 3p anims on holster even if its not the local player
2 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
2 Months Ago
Dont put boomerangs too deep into the ground
2 Months Ago
Fixed boomerang backpack position
2 Months Ago
Fix wolf2 collisions
2 Months Ago
Better gravity over distance
2 Months Ago
Code organisation and cleanup
2 Months Ago
jungle_update -> Aux3
2 Months Ago
boomerang_fixes -> jungle_update
2 Months Ago
Fixed boar as well
2 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
2 Months Ago
boomerang -> jungle_update
2 Months Ago
Don't make the vine point at the end destination anymore - confusing
2 Months Ago
Missing change
2 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
2 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
2 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
2 Months Ago
Better end uvs
2 Months Ago
Texels per unit system (for uvs)
2 Months Ago
vine_animation_setup -> jungle_update
2 Months Ago
Failsafe for descend prediction, stops its playing twice
2 Months Ago
Remove idle exit time for snapper animation start
2 Months Ago
vine_animation_setu -> jungle_update
2 Months Ago
Predict a correct vine descent - player descent animation in a better place
2 Months Ago
vine_animation_setup -> jungle_update
2 Months Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
2 Months Ago
jungle_update -> vine_animation_setup
2 Months Ago
3d_renderer_caps -> jungle_update
2 Months Ago
Disable 3d renderer again
2 Months Ago
Fixed cap normals rendering insideout (flipped winding direction check)
2 Months Ago
Adjust cap triangles winding order based on direction
2 Months Ago
Cap methods properly map the UVs (adding it to the correct list)
2 Months Ago
3d_renderer_uv_fix -> jungle_update
2 Months Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
2 Months Ago
vine_animation_Setup -> jungle_update
2 Months Ago
Fix broken blend tree name
3 Months Ago
jungle_update -> Aux3
3 Months Ago
vine_animation_setup -> jungle_update