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1,237 Commits over 336 Days - 0.15cph!

6 Months Ago
Heli now filters its targets based on the danger of the zone they are in
6 Months Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
6 Months Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
6 Months Ago
Fixed another possible distance check which could be locking an orbit state
6 Months Ago
Removed some extra debugs that should've been hidden
6 Months Ago
Fixed possible way to stay fixed in orbit state
6 Months Ago
Merge patrol heli revision
6 Months Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
6 Months Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
6 Months Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
6 Months Ago
Swapped a distance check to distance 2d
6 Months Ago
reduced orbit strafe distance
6 Months Ago
Fixed? RPC error on being killed with rocket
6 Months Ago
Third time the charm?
6 Months Ago
Removed ddraws
6 Months Ago
Fix build errors
6 Months Ago
editor check for ddraw
6 Months Ago
Check in patrol_helicopter_revision
6 Months Ago
Removed excess logs Codegen Debug = false
6 Months Ago
Merged main
6 Months Ago
Orbit now listens to no go zones
6 Months Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
6 Months Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
6 Months Ago
Missed files
6 Months Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
6 Months Ago
Orbital strafe chance set to 60%
6 Months Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
6 Months Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
6 Months Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
6 Months Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
6 Months Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
6 Months Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
6 Months Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
6 Months Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
6 Months Ago
Prevent orbit strafe from breaking until rockets are emptied
6 Months Ago
Slowed down rockets shot during orbit strafe
6 Months Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
6 Months Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
6 Months Ago
Refill rockets when starting orbit strafe
6 Months Ago
Refactored strafe rocket code
6 Months Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
6 Months Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
6 Months Ago
Merge harbor tweaks 4
6 Months Ago
Small changes
6 Months Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
6 Months Ago
Initial orbit strafe state
6 Months Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
6 Months Ago
Merge main
6 Months Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
6 Months Ago
Merge harbor tweaks 4