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5,291 Commits over 854 Days - 0.26cph!

1 Year Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
1 Year Ago
Fix viewmodel errors Rebuild manifest
1 Year Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
1 Year Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
1 Year Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
1 Year Ago
Setup crossbow world model - Setup colliders and alignment
1 Year Ago
Used prefab instead
1 Year Ago
Changed world model to be blockout
1 Year Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
1 Year Ago
Initial item setup, just a duplicated crossbow for now
1 Year Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
1 Year Ago
Impose use distance on request raise
1 Year Ago
Codegen (was getting errors)
1 Year Ago
Restored catapult files
1 Year Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
1 Year Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
1 Year Ago
Fixed pulling and pushing siege tower
1 Year Ago
Ensure you cant lead a horse thats towing a siege weapon
1 Year Ago
Horse will send detach packets on death if towing an entity
1 Year Ago
Missing prefabs
1 Year Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
1 Year Ago
- Fixed weird starting health of doors - Healing any door heals them all
1 Year Ago
Ensured main door isnt able to be picked up
1 Year Ago
Fixed battering ram wheel axis after model change
1 Year Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
1 Year Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
1 Year Ago
Siege tower doors can no longer be removed or opened by NPCs
1 Year Ago
If taken longer than a few seconds to raise the siege tower then gve up
1 Year Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
1 Year Ago
Fixed siege tower raising
1 Year Ago
Compile errors
1 Year Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
1 Year Ago
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1 Year Ago
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1 Year Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
1 Year Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
1 Year Ago
IsTipping wont be called if tipped
1 Year Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
1 Year Ago
If tipping over turn on a trigger to hurt players inside
1 Year Ago
Siege tower now sets flag should it be tipped over
1 Year Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
1 Year Ago
Fixed bug preventing loaded horses that are towing something from being detached
1 Year Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
1 Year Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
1 Year Ago
- Adjusted wind amplitude - Adjusted connection points
1 Year Ago
Fixed TransformLineRenderer NRE
1 Year Ago
Enable horse siege harness if is towing flag enabled
1 Year Ago
Added end caps to ropes
1 Year Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
1 Year Ago
Cherrypicked siege harness