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5,620 Commits over 882 Days - 0.27cph!

1 Year Ago
Rerouted to ItemContainer instead
1 Year Ago
Fixed a bug crashing the editor on start ModInit was too early for ItemManager?
1 Year Ago
Attempt at routing rad amounts through item containers
1 Year Ago
Missing Radiation files
1 Year Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
1 Year Ago
Rads are applyed to player motabolism instead
1 Year Ago
Subtracted last commit
1 Year Ago
Run material setup on procedural objects even if the world is cached
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
demo_nametag -> main
1 Year Ago
Ensured new nametag behaviour respects user setting nametags to true
1 Year Ago
demo_nametag -> main
1 Year Ago
Nametags are now re-enabled in basically every case when leaving a demo
1 Year Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
1 Year Ago
Streamlined legacy woodpile material setup
1 Year Ago
Added shark spawner to all divesites
1 Year Ago
Prevent building on legacy wood pile
1 Year Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
1 Year Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
1 Year Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
1 Year Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
1 Year Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
1 Year Ago
Further tightening of divesite terrain anchors
1 Year Ago
Increased divesite anchor count. Anchor radius and height
1 Year Ago
world_update_2 -> legacy_woodpile_improvements
1 Year Ago
world_update_2 -> world_update_2/radioactive_water
1 Year Ago
Re-enabled foliage displacement on divesites
1 Year Ago
Force fur to bypass render queue check the same as Hair is
1 Year Ago
Fixed hatchet fur not working with viewmodel renderer
1 Year Ago
Improved Legacy Wood Piles -> World Update 2
1 Year Ago
Fixed floating divesites
1 Year Ago
Made underwater checks more stringent on divesites
1 Year Ago
Vendor Mismatched Fields -> Main
1 Year Ago
Fixed travelling vendor mismatched fields
1 Year Ago
Set ore bonus wood to use bonus_hit_wood
1 Year Ago
Removed particles from sound effect
1 Year Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
1 Year Ago
World Update 2 -> Legacy Woodpile Improvements
1 Year Ago
Swapped to correct impact effect
1 Year Ago
Rebalanced HP to make it as close to nodes as possible
1 Year Ago
Radioactive Water -> World Update 2
1 Year Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
1 Year Ago
Radioative Water -> World Update 2
1 Year Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
1 Year Ago
Merge World Update 2 -> Radioactive Water
1 Year Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
1 Year Ago
Enable read/write on legacy wood pile importer
1 Year Ago
World Update 2 -> Legacy Woodpile
1 Year Ago
Added prevent build volumes to buoys and divesites