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6,218 Commits over 1,004 Days - 0.26cph!

11 Months Ago
Compile fix
11 Months Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
11 Months Ago
Ensure for connection is valid before trying to save
11 Months Ago
Fix any extra issues with auth (should've been using CanBuild)
11 Months Ago
try/catch our save method
11 Months Ago
label_fix_2 -> main
11 Months Ago
label_fix_2 -> main
11 Months Ago
remove redudant isclient
11 Months Ago
label_fix_2 -> main
11 Months Ago
Ensure labels work for offline members as well (of course they should)
11 Months Ago
label_fix_2 -> main
11 Months Ago
Ensure team member name is valid before trying to load it
11 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
11 Months Ago
team_bag_label_fixes -> main
11 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
11 Months Ago
gunshot_network_range_improvements -> main
11 Months Ago
Ensure the AK variants have the same sound range as the base ak
11 Months Ago
logs
11 Months Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
11 Months Ago
head_lookdown_debug -> main
11 Months Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
11 Months Ago
decor_lighting_dlc -> main
11 Months Ago
Deployable snapping for the table lamp
11 Months Ago
Deployable snapping for the Mannequin
11 Months Ago
Added snapping to the spotlight
11 Months Ago
Added snapping support to the two types of beanbag
11 Months Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
11 Months Ago
LR and AK can be heard from 500 meters away
11 Months Ago
gunshot_network_range_improvements -> main
11 Months Ago
Restored bolt and l9 to be 700 meters
11 Months Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
11 Months Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
11 Months Ago
main -> gunshot_network_range_Improvements
11 Months Ago
syncvar_load_fix_2 -> main
11 Months Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
11 Months Ago
syncvar_loading_fix -> main
11 Months Ago
Stop syncvar autoload only running on the client
11 Months Ago
gunshot_network_range_improvements -> main
11 Months Ago
Remove logs
11 Months Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
11 Months Ago
decor_lighting_dlc -> main
11 Months Ago
syncvar_load_fix -> decor_lighting_dlc
11 Months Ago
Fix some syncvars not loading in properly
11 Months Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
11 Months Ago
zoomitem_nre -> main
11 Months Ago
Prevent zoomitem NRE - check if the sky is null first
11 Months Ago
main -> gunshot_network_range_improvements
11 Months Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
11 Months Ago
Set MP5 high for the same reason
11 Months Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)