userIan Hendersoncancel

4,103 Commits over 701 Days - 0.24cph!

7 Months Ago
Missing files
7 Months Ago
Fixed scale issues on siege tower
7 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
7 Months Ago
Mini Crossbow second attempt at NRE fix
7 Months Ago
cookingv2 -> bees
7 Months Ago
Setup mini crossbow root object
7 Months Ago
Bypass stationary system (particles only) on small fireballs
7 Months Ago
Effects: Correctly inverse transform point should we hit an entity
7 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
7 Months Ago
Stop effect offsets going crazy when hitting an entity
7 Months Ago
Fix mini crossbow pushing some NREs
7 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
7 Months Ago
Incorrect effects path fix
7 Months Ago
Use 'UseCustomEffect' instead of is valid check
7 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
7 Months Ago
cookingv2 -> bees
7 Months Ago
Reduce some random clockwise rotations on mini crossbow
7 Months Ago
Revert 'rock formation huge e' materials back to what they should be
7 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
7 Months Ago
Fixed bottom siege tower drawbridge not having sound
7 Months Ago
Minicrossbow ClientInit NRE fix
7 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
7 Months Ago
Translate constructable blocked by vehicle message
8 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
8 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
8 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
8 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
8 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
8 Months Ago
Angry bee swarm experiments
8 Months Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
8 Months Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
8 Months Ago
Swapped beehive prefab over to using new blockout
8 Months Ago
main -> bees
8 Months Ago
Expand siege tower constructable deploy volume
8 Months Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
8 Months Ago
Travellling vendor will now break siege weapon constructables on the road
8 Months Ago
Fixed crossbow 3p arrows not updating
8 Months Ago
Make towing visuals rope less loose to avoid it clipping into the floor
8 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
8 Months Ago
Fix mini crossbow backpack offset again
8 Months Ago
Manifest
8 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
8 Months Ago
Fixed a bug I introduced on doors
8 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
8 Months Ago
Compile fix
8 Months Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
8 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
Implemented new quicker animations
8 Months Ago
- Experiments with ballista - Missing prefabs