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6,576 Commits over 1,066 Days - 0.26cph!

12 Months Ago
gun_turret -> naval_update
12 Months Ago
Manifest
12 Months Ago
naval_update -> gun_turret
12 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
12 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
12 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
12 Months Ago
Setup right entities Setup prefab variants
12 Months Ago
naval_update -> gun_turret (missed files)
12 Months Ago
naval_update -> gun_turret
12 Months Ago
server_refresh_budgeting_adjustments -> main
12 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
12 Months Ago
BaseMountable compile fixes
12 Months Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
12 Months Ago
scientist_rhib_gameplay_pass_2 -> naval_update
12 Months Ago
Make the PT boat turret immortal for good measure
12 Months Ago
More loot changes
12 Months Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
12 Months Ago
boat_ai_optimisations_2 -> naval_update
12 Months Ago
Increase interest intensity
12 Months Ago
Fix boken avoidance logic after our move to jobs
12 Months Ago
boat_ai_optimisations -> naval_update
12 Months Ago
12 Months Ago
boat_ai_optimisations_2 -> naval_update
12 Months Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
12 Months Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
12 Months Ago
boat_ai_optimisations -> naval_update
12 Months Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
12 Months Ago
Fix twitch drop background NRE
12 Months Ago
fix_dumb_name -> naval_update
12 Months Ago
Rename 'Mouted' to 'Mounted'
12 Months Ago
Move useable by turret check to the serverside
12 Months Ago
Compile fixes
12 Months Ago
Lower wander strength to stop them running into walls
12 Months Ago
New avoidance update interval convar Codegen
12 Months Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
12 Months Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
12 Months Ago
Swap all of the raycasting to run on jobs via RaycastCommands
12 Months Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
12 Months Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
12 Months Ago
naval_update/gun_turret -> naval_update
12 Months Ago
Manifest Codegen
12 Months Ago
naval_update -> gun_turret
12 Months Ago
Apply changes to default prefab
12 Months Ago
Make turret entity invinsible Position changes
12 Months Ago
Rename internall turret seat Move aim position Manifest
12 Months Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
12 Months Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
12 Months Ago
Fix more rotation issues, offset the parent correctly
12 Months Ago
Point guns in the correct direction
12 Months Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)