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6,218 Commits over 1,004 Days - 0.26cph!

11 Months Ago
compile_simulator_unused_variables -> main
11 Months Ago
Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
11 Months Ago
syncvar_crosssave_fix -> main
11 Months Ago
Ensure Autosync sets the field value on the server as well as the client
11 Months Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
11 Months Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
11 Months Ago
Integrate ZLinq instead
11 Months Ago
menu_vids -> main
11 Months Ago
More changes to ensure videos dont play on the home page
11 Months Ago
linq_optimisations -> main
11 Months Ago
main -> linq_optimisations
11 Months Ago
Simplify prioritize premium sorting - works way better than it did before
11 Months Ago
Cleanup
11 Months Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
11 Months Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
11 Months Ago
Fix the server browser duplicating listing results
11 Months Ago
Much better avoidance results - higher speed in general
11 Months Ago
manifest
11 Months Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
11 Months Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
11 Months Ago
Change it to as attachment - to match the storage containers
11 Months Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
11 Months Ago
Minor cleanup Remove DDraws
11 Months Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
11 Months Ago
Apply new changed script to the wall fluorescent light
11 Months Ago
Walllight now refreshes growables
11 Months Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
11 Months Ago
RPC Build
11 Months Ago
Force 32 bit index space everywhere (for now)
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Phrases
11 Months Ago
Check for storage adaptor too
11 Months Ago
Fixed incorrect pickup message
11 Months Ago
Fix wall cabinet being able to be picked up when locked
11 Months Ago
Fix label TC auth not working properly when the player has no building priv
11 Months Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
11 Months Ago
main -> full_drone_marketplace_fix
11 Months Ago
Fix bag labels not recognising sleeping players
11 Months Ago
Ensure bag label updates if you quickly swap between different bags
11 Months Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
11 Months Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
11 Months Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
11 Months Ago
Can no longer loot the input side of dropboxes from the other side
11 Months Ago
Patrol helicopter gibs
11 Months Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
11 Months Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
11 Months Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
11 Months Ago
label_fix_2 -> main