userIan Hendersoncancel

6,576 Commits over 1,066 Days - 0.26cph!

12 Months Ago
Add more profiling
12 Months Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
12 Months Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
12 Months Ago
12 Months Ago
Prevent boats from jiggling once they reach their target position Codegen
12 Months Ago
metabolism_fast_fix -> main
12 Months Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
12 Months Ago
scientist_boat_ai -> naval_update
12 Months Ago
Apply shelf 11387 for Flavien
12 Months Ago
Remove logs Add back avoidance
12 Months Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
12 Months Ago
Ensure a full 360 degrees of directions are generated
12 Months Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
1 Year Ago
Clamp danger values Local to world (not the other way around)
1 Year Ago
Increase context resolution Harder steering over lower values
1 Year Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
1 Year Ago
Messing with deepsea values
1 Year Ago
Manifest
1 Year Ago
Added AI RHIBs to the deep sea Codegen General cleanup
1 Year Ago
Deep sea specific RHIB prefab
1 Year Ago
Stop the boat driving if the driver gets doinked
1 Year Ago
Driver no longer has a gun out
1 Year Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
1 Year Ago
Fifth attempt at avoidance logic
1 Year Ago
Fix broken bounds on the rhib storage drybox
1 Year Ago
Remove mounting debug code
1 Year Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
1 Year Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
1 Year Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
1 Year Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
1 Year Ago
Actually fill the RHIB with scientists when you attach
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
browser_scrollview_fix_2 -> main
1 Year Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
1 Year Ago
neck_stuck_debug -> main
1 Year Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
1 Year Ago
powered_water_purifier_pickup_fix -> main
1 Year Ago
Fixed not being able to pickup the powered water purifier even when its empty
1 Year Ago
browser_scroll_bug_fix -> main
1 Year Ago
Some more changes to try and get browser scrollview to work properly
1 Year Ago
hurt_overlay_nvg_fix -> main
1 Year Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
1 Year Ago
test_generator_more_snapping_fixes -> main
1 Year Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
1 Year Ago
more_video_optims -> main
1 Year Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
1 Year Ago
Only load in the shockbyte modal when we need it, not at initialisation
1 Year Ago
pt_boat_gameplay -> naval_update