userIan Hendersoncancel

6,218 Commits over 1,004 Days - 0.26cph!

12 Months Ago
Reduced popup scale a wee bit
12 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
12 Months Ago
main -> naval_update
12 Months Ago
integrated_protobufs -> main
12 Months Ago
Minor colour changes
12 Months Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
12 Months Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
12 Months Ago
🎉 Successfully generating accepted protobufs in editor
12 Months Ago
Generate into the data plugin folder as normal
12 Months Ago
Add into codegen Seperate generation code into its old assembly
12 Months Ago
team_bag_labels -> main
12 Months Ago
Another NRE that could've snuck in
12 Months Ago
Extra NRE safety check
12 Months Ago
main -> team_bag_labels
12 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
12 Months Ago
chicken_coop_indoor_sunlight -> main
12 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
12 Months Ago
screen_rocket_distortion_fix -> main
12 Months Ago
Fix NRE
12 Months Ago
Stop explosion effects staying on your screen after death in some cases
12 Months Ago
naval_update -> scientist_rhib
12 Months Ago
main -> naval_update
12 Months Ago
team_bag_labels -> main
12 Months Ago
Compile fix
12 Months Ago
team_bag_labels -> main
12 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
12 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
12 Months Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
12 Months Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
12 Months Ago
Missed file
12 Months Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
12 Months Ago
Optimise ItemManager::Initialize Linq Queries
12 Months Ago
Add Zlinq to the project
12 Months Ago
convar to help test prepare for missions
12 Months Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
12 Months Ago
more_browser_fixes -> main
12 Months Ago
Fix bug showing 'prioritise premium' as being off even though it was on
12 Months Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
12 Months Ago
fix_server_browser_missing_servers -> main
12 Months Ago
tutorial_mission_reset_nre_fix -> main
12 Months Ago
Ensure logic still works if the skipped mission was the active mission
12 Months Ago
tutorial_mission_reset_nre_fix -> main
12 Months Ago
Dont serialize null missions Dont serialize default state missions
12 Months Ago
mission_isstarted_nre -> main
12 Months Ago
Try/catch mission think system
12 Months Ago
mission_isstarted_nre -> main
12 Months Ago
Fix mission 'is started' NRE
12 Months Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
12 Months Ago
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
12 Months Ago
restore_old_sorting -> main