userIan Hendersoncancel

4,100 Commits over 701 Days - 0.24cph!

8 Months Ago
Rotated Crossbow worldmodel again
8 Months Ago
Added right click method to print out npc vending orders into a nice text format
8 Months Ago
Ensured the rest of the siege towers are in the correct bundle
8 Months Ago
Ensured siege tower is in the correct content bundle
8 Months Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
8 Months Ago
compile fixes
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
8 Months Ago
- Fixed angle glitching backwards between each reload step
8 Months Ago
40% ~ increase on mini crossbow projectile velocity
8 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
8 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
8 Months Ago
Manifest
8 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard
8 Months Ago
Fixed two broken colliders
8 Months Ago
- Added siege tower prefab info - Removed colliders in model
8 Months Ago
Ensured siege tower constuctable has new sounds
8 Months Ago
Reduced siege tower guide scale again
8 Months Ago
Minicrossbow compile fix
8 Months Ago
Prevent siege tower middle door from being open on spawn
8 Months Ago
Cull siege towers door way later
8 Months Ago
Increased siege tower constructable prevent building
8 Months Ago
Fixed incorrect entity extents
8 Months Ago
Ensured crossbow sits correctly on players back with and without a backpack
8 Months Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
8 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
8 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
8 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
8 Months Ago
Minor entity value changes
8 Months Ago
Worldmodel changes
8 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
8 Months Ago
Ensure idle animation is set to loop time
8 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
8 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
8 Months Ago
primitive -> 4ShotMiniCrossbow
8 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
8 Months Ago
Can build siege weapons on roads
8 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
8 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
8 Months Ago
Can open top siege tower door even if you are close to it
8 Months Ago
Increased top ladder trigger volume on Siege Tower
8 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
8 Months Ago
8 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
primitive -> 4ShotMiniCrossbow