userIan Hendersoncancel

6,910 Commits over 1,096 Days - 0.26cph!

1 Year Ago
main -> building_planner_viewmodel
1 Year Ago
main -> building_planner_viewmodel
1 Year Ago
vehicle_ui_sidecar -> main
1 Year Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
1 Year Ago
vendor_drone_accessibility -> main
1 Year Ago
clean up the ui icon
1 Year Ago
main -> drone_accessibility
1 Year Ago
compile fixes
1 Year Ago
turret_viewmodel -> naval_update
1 Year Ago
Turn off viewmodel for now
1 Year Ago
comments
1 Year Ago
vendor_ui_drone_accesibility -> main
1 Year Ago
more stomped map fixes
1 Year Ago
Fixed broken drone phrase
1 Year Ago
Rverted a bunch of the stomped drone changes
1 Year Ago
Fix merge conflicts
1 Year Ago
main -> vendor_ui_drone_accessibility
1 Year Ago
Fix prediction NRE for NPCVendingMachines
1 Year Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
1 Year Ago
Remove Viewmodel ghosting Fix dismount NRE
1 Year Ago
naval_update -> turret_viewmodel
1 Year Ago
vendor_ui_drone_accessibility -> main
1 Year Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
1 Year Ago
Compile error fix
1 Year Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
1 Year Ago
Store drone accessible state on the map marker
1 Year Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
1 Year Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
1 Year Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
1 Year Ago
1 Year Ago
Fix codegen Fix broken ai mounted weapon controllers
1 Year Ago
Rear turret Viewmodel test WIP
1 Year Ago
More cleanup, dont use the packing queue for reloading
1 Year Ago
Run ai loop faster
1 Year Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
1 Year Ago
Fix some broken flex stuff in the boat building hud prefab
1 Year Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
1 Year Ago
Missed files
1 Year Ago
Rename ServersideMountedWeapon to MountedWeapon
1 Year Ago
Add more playables null checks
1 Year Ago
Fixed protobuf
1 Year Ago
main -> naval_update
1 Year Ago
wallpaper_viewmodel_fix -> main
1 Year Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Just search through shortnames. makes sense as its what we can see in the menu
1 Year Ago
Fix search not working properly for the vehicles console tab
1 Year Ago
console_vehicle_ui -> main
1 Year Ago
Remove Amazon import??? IDE's fault.