userIan Hendersoncancel

5,603 Commits over 882 Days - 0.26cph!

11 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
11 Months Ago
boomerang -> jungle_update
11 Months Ago
Don't make the vine point at the end destination anymore - confusing
11 Months Ago
Missing change
11 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
11 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
11 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
11 Months Ago
Better end uvs
11 Months Ago
Texels per unit system (for uvs)
11 Months Ago
vine_animation_setup -> jungle_update
11 Months Ago
Failsafe for descend prediction, stops its playing twice
11 Months Ago
Remove idle exit time for snapper animation start
11 Months Ago
vine_animation_setu -> jungle_update
11 Months Ago
Predict a correct vine descent - player descent animation in a better place
11 Months Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
11 Months Ago
vine_animation_setup -> jungle_update
11 Months Ago
jungle_update -> vine_animation_setup
11 Months Ago
3d_renderer_caps -> jungle_update
11 Months Ago
Disable 3d renderer again
11 Months Ago
Fixed cap normals rendering insideout (flipped winding direction check)
11 Months Ago
Adjust cap triangles winding order based on direction
11 Months Ago
Cap methods properly map the UVs (adding it to the correct list)
11 Months Ago
3d_renderer_uv_fix -> jungle_update
11 Months Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
11 Months Ago
vine_animation_Setup -> jungle_update
11 Months Ago
Fix broken blend tree name
11 Months Ago
vine_animation_setup -> jungle_update
11 Months Ago
Added 3p vine and vine descend animations
11 Months Ago
add vine 1st person decent animation
11 Months Ago
3p_remove_curve -> jungle_update
11 Months Ago
Fix vine turning off mid way through the movement
11 Months Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
11 Months Ago
vine_renderer_descent_fix -> jungle_update
11 Months Ago
Fix vine visual not resetting properly after descent
11 Months Ago
vine_visuals_line_up_fix -> jungle_update
11 Months Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
11 Months Ago
vine_visuals_render_fix -> jungle_update
11 Months Ago
Possible fix for vines not rendering until within interact range
11 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
11 Months Ago
compile error
11 Months Ago
vine_3d_renderer -> jungle_update
11 Months Ago
UV support
11 Months Ago
vine_3d_renderer -> jungle_update
11 Months Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
11 Months Ago
Force vine visual to stay on 2d rendering only
11 Months Ago
Passed intial performance tests: disabling tube rendering until art is done
11 Months Ago
Fix LOD flickering issue again
11 Months Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
11 Months Ago
Trying to fix an invisible on swing bug
11 Months Ago
Profiling Better LOD values