userIan Hendersoncancel

4,096 Commits over 701 Days - 0.24cph!

12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Bubble up rads called on server only
12 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
12 Months Ago
world_update_2 -> main
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Prevent bubble up from throwing an NRE
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Radioactive water is finally supported in backpacks: - Radioactive poll requests 'bubble' up through children to parents - ItemModContainerRads now looks at parent changes as well as item parent changes - Huge amount of debugging and messing around
12 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
12 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Water purifier no longer purifies radioactive water
12 Months Ago
Ensure throwing out water forces a rad count on the vessel
12 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Make buoys add a little force to the player when they stand on top
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Increased buffer on water body physics check
12 Months Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
12 Months Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
12 Months Ago
Some changes on the new radioactive body drinking detection. Closer.
12 Months Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
12 Months Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
12 Months Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
12 Months Ago
Fixed wood piles being set as ore
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Remove the old way to find out if a water body is radioactive. New way doesn't require a texture map.
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
radioactive_water -> Aux2
12 Months Ago
Fixed radiation triggers returning minimal/no rads
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Attempt to fix an incorrect GUID error
12 Months Ago
Ensured belt and main inventory on the player do the correct checks. A container filled or refilled in inventory should now correctly notify the rad check system.
12 Months Ago
Made new method called on containers when a child changes radioactive amounts Ensures containerBelt and containerMain do rad checks at the correct times.
12 Months Ago
Ensured radioactive water uses the correct values to irradiate players. This might be too high now.
12 Months Ago
- Radioactive water now inflicts damage on the person carrying it. - Fixed uncessesary send update rad checks
12 Months Ago
Fixed GUID error when dropping an item with ItemModContainerRads
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Radioactive water~ - Ensure base radioactivity is always set on object init - Ensure base radioactivity is always set on object load - Added profiling to item container rad count - Move radiation map creation to just happen when the first radioactive body tries to add anything
12 Months Ago
Ensure current serialized map data is updated with the new radiation map each time set radiation body is called
12 Months Ago
Ensure water radiation map persists between saves
12 Months Ago
Remove logs
12 Months Ago
Cleaned up and streamlined onItemAddedToStack calls from base liquid vessel ItemModContainerRads now listens for a bunch more ItemContainer changes Much more accurate rad count for a vessel
12 Months Ago
Swapped radioactive water icon Added generalised Radioactive flag to item Flag is set true/false by static general radioactivity Flag is also set true/false by the new item container (that supports rads)
12 Months Ago
Play some rad noises at appropriate levels for a few seconds should the player be inflicted with rads through poisoning rather than exposure